Stay Ahead, Stay ONMINE

Nine Rules for SIMD Acceleration of Your Rust Code (Part 1)

Thanks to Ben Lichtman (B3NNY) at the Seattle Rust Meetup for pointing me in the right direction on SIMD. SIMD (Single Instruction, Multiple Data) operations have been a feature of Intel/AMD and ARM CPUs since the early 2000s. These operations enable you to, for example, add an array of eight i32 to another array of eight i32 with just one CPU operation on a single core. Using SIMD operations greatly speeds up certain tasks. If you’re not using SIMD, you may not be fully using your CPU’s capabilities. Is this “Yet Another Rust and SIMD” article? Yes and no. Yes, I did apply SIMD to a programming problem and then feel compelled to write an article about it. No, I hope that this article also goes into enough depth that it can guide you through your project. It explains the newly available SIMD capabilities and settings in Rust nightly. It includes a Rust SIMD cheatsheet. It shows how to make your SIMD code generic without leaving safe Rust. It gets you started with tools such as Godbolt and Criterion. Finally, it introduces new cargo commands that make the process easier. The range-set-blaze crate uses its RangeSetBlaze::from_iter method to ingest potentially long sequences of integers. When the integers are “clumpy”, it can do this 30 times faster than Rust’s standard HashSet::from_iter. Can we do even better if we use Simd operations? Yes! See this documentation for the definition of “clumpy”. Also, what happens if the integers are not clumpy? RangeSetBlaze is 2 to 3 times slower than HashSet. On clumpy integers, RangeSetBlaze::from_slice — a new method based on SIMD operations — is 7 times faster than RangeSetBlaze::from_iter. That makes it more than 200 times faster than HashSet::from_iter. (When the integers are not clumpy, it is still 2 to 3 times slower than HashSet.) Over the course of implementing this speed up, I learned nine rules that can help you accelerate your projects with SIMD operations. The rules are: Use nightly Rust and core::simd, Rust’s experimental standard SIMD module. CCC: Check, Control, and Choose your computer’s SIMD capabilities. Learn core::simd, but selectively. Brainstorm candidate algorithms. Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language. Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits. See Part 2 for these rules: 7. Use Criterion benchmarking to pick an algorithm and to discover that LANES should (almost) always be 32 or 64. 8. Integrate your best SIMD algorithm into your project with as_simd, special code for i128/u128, and additional in-context benchmarking. 9. Extricate your best SIMD algorithm from your project (for now) with an optional cargo feature. Aside: To avoid wishy-washiness, I call these “rules”, but they are, of course, just suggestions. Rule 1: Use nightly Rust and core::simd, Rust’s experimental standard SIMD module. Rust can access SIMD operations either via the stable core::arch module or via nighty’s core::simd module. Let’s compare them: core::arch core::simd Nightly Delightfully easy and portable. Limits downstream users to nightly. I decided to go with “easy”. If you decide to take the harder road, starting first with the easier path may still be worthwhile. In either case, before we try to use SIMD operations in a larger project, let’s make sure we can get them working at all. Here are the steps: First, create a project called simd_hello: cargo new simd_hello cd simd_hello Edit src/main.rs to contain (Rust playground): // Tell nightly Rust to enable ‘portable_simd’ #![feature(portable_simd)] use core::simd::prelude::*; // constant Simd structs const LANES: usize = 32; const THIRTEENS: Simd = Simd::::from_array([13; LANES]); const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]); const ZEES: Simd = Simd::::from_array([b’Z’; LANES]); fn main() { // create a Simd struct from a slice of LANES bytes let mut data = Simd::::from_slice(b”URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY”); data += THIRTEENS; // add 13 to each byte // compare each byte to ‘Z’, where the byte is greater than ‘Z’, subtract 26 let mask = data.simd_gt(ZEES); // compare each byte to ‘Z’ data = mask.select(data – TWENTYSIXS, data); let output = String::from_utf8_lossy(data.as_array()); assert_eq!(output, “HELLOWORLDIDOHOPEITSALLGOINGWELL”); println!(“{}”, output); } Next — full SIMD capabilities require the nightly version of Rust. Assuming you have Rust installed, install nightly (rustup install nightly). Make sure you have the latest nightly version (rustup update nightly). Finally, set this project to use nightly (rustup override set nightly). You can now run the program with cargo run. The program applies ROT13 decryption to 32 bytes of upper-case letters. With SIMD, the program can decrypt all 32 bytes simultaneously. Let’s look at each section of the program to see how it works. It starts with: #![feature(portable_simd)] use core::simd::prelude::*; Rust nightly offers its extra capabilities (or “features”) only on request. The #![feature(portable_simd)] statement requests that Rust nightly make available the new experimental core::simd module. The use statement then imports the module’s most important types and traits. In the code’s next section, we define useful constants: const LANES: usize = 32; const THIRTEENS: Simd = Simd::::from_array([13; LANES]); const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]); const ZEES: Simd = Simd::::from_array([b’Z’; LANES]); The Simd struct is a special kind of Rust array. (It is, for example, always memory aligned.) The constant LANES tells the length of the Simd array. The from_array constructor copies a regular Rust array to create a Simd. In this case, because we want const Simd’s, the arrays we construct from must also be const. The next two lines copy our encrypted text into data and then adds 13 to each letter. let mut data = Simd::::from_slice(b”URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY”); data += THIRTEENS; What if you make an error and your encrypted text isn’t exactly length LANES (32)? Sadly, the compiler won’t tell you. Instead, when you run the program, from_slice will panic. What if the encrypted text contains non-upper-case letters? In this example program, we’ll ignore that possibility. The += operator does element-wise addition between the Simd data and Simd THIRTEENS. It puts the result in data. Recall that debug builds of regular Rust addition check for overflows. Not so with SIMD. Rust defines SIMD arithmetic operators to always wrap. Values of type u8 wrap after 255. Coincidentally, Rot13 decryption also requires wrapping, but after ‘Z’ rather than after 255. Here is one approach to coding the needed Rot13 wrapping. It subtracts 26 from any values on beyond ‘Z’. let mask = data.simd_gt(ZEES); data = mask.select(data – TWENTYSIXS, data); This says to find the element-wise places beyond ‘Z’. Then, subtract 26 from all values. At the places of interest, use the subtracted values. At the other places, use the original values. Does subtracting from all values and then using only some seem wasteful? With SIMD, this takes no extra computer time and avoids jumps. This strategy is, thus, efficient and common. The program ends like so: let output = String::from_utf8_lossy(data.as_array()); assert_eq!(output, “HELLOWORLDIDOHOPEITSALLGOINGWELL”); println!(“{}”, output); Notice the .as_array() method. It safely transmutes a Simd struct into a regular Rust array without copying. Surprisingly to me, this program runs fine on computers without SIMD extensions. Rust nightly compiles the code to regular (non-SIMD) instructions. But we don’t just want to run “fine”, we want to run faster. That requires us to turn on our computer’s SIMD power. Rule 2: CCC: Check, Control, and Choose your computer’s SIMD capabilities. To make SIMD programs run faster on your machine, you must first discover which SIMD extensions your machine supports. If you have an Intel/AMD machine, you can use my simd-detect cargo command. Run with: rustup override set nightly cargo install cargo-simd-detect –force cargo simd-detect On my machine, it outputs: extension width available enabled sse2 128-bit/16-bytes true true avx2 256-bit/32-bytes true false avx512f 512-bit/64-bytes true false This says that my machine supports the sse2, avx2, and avx512f SIMD extensions. Of those, by default, Rust enables the ubiquitous twenty-year-old sse2 extension. The SIMD extensions form a hierarchy with avx512f above avx2 above sse2. Enabling a higher-level extension also enables the lower-level extensions. Most Intel/AMD computers also support the ten-year-old avx2 extension. You enable it by setting an environment variable: # For Windows Command Prompt set RUSTFLAGS=-C target-feature=+avx2 # For Unix-like shells (like Bash) export RUSTFLAGS=”-C target-feature=+avx2″ “Force install” and run simd-detect again and you should see that avx2 is enabled. # Force install every time to see changes to ‘enabled’ cargo install cargo-simd-detect –force cargo simd-detect extension width available enabled sse2 128-bit/16-bytes true true avx2 256-bit/32-bytes true true avx512f 512-bit/64-bytes true false Alternatively, you can turn on every SIMD extension that your machine supports: # For Windows Command Prompt set RUSTFLAGS=-C target-cpu=native # For Unix-like shells (like Bash) export RUSTFLAGS=”-C target-cpu=native” On my machine this enables avx512f, a newer SIMD extension supported by some Intel computers and a few AMD computers. You can set SIMD extensions back to their default (sse2 on Intel/AMD) with: # For Windows Command Prompt set RUSTFLAGS= # For Unix-like shells (like Bash) unset RUSTFLAGS You may wonder why target-cpu=native isn’t Rust’s default. The problem is that binaries created using avx2 or avx512f won’t run on computers missing those SIMD extensions. So, if you are compiling only for your own use, use target-cpu=native. If, however, you are compiling for others, choose your SIMD extensions thoughtfully and let people know which SIMD extension level you are assuming. Happily, whatever level of SIMD extension you pick, Rust’s SIMD support is so flexible you can easily change your decision later. Let’s next learn details of programming with SIMD in Rust. Rule 3: Learn core::simd, but selectively. To build with Rust’s new core::simd module you should learn selected building blocks. Here is a cheatsheet with the structs, methods, etc., that I’ve found most useful. Each item includes a link to its documentation. Structs Simd – a special, aligned, fixed-length array of SimdElement. We refer to a position in the array and the element stored at that position as a “lane”. By default, we copy Simd structs rather than reference them. Mask – a special Boolean array showing inclusion/exclusion on a per-lane basis. SimdElements Floating-Point Types: f32, f64 Integer Types: i8, u8, i16, u16, i32, u32, i64, u64, isize, usize — but not i128, u128 Simd constructors Simd::from_array – creates a Simd struct by copying a fixed-length array. Simd::from_slice – creates a Simd struct by copying the first LANE elements of a slice. Simd::splat – replicates a single value across all lanes of a Simd struct. slice::as_simd – without copying, safely transmutes a regular slice into an aligned slice of Simd (plus unaligned leftovers). Simd conversion Simd::as_array – without copying, safely transmutes an Simd struct into a regular array reference. Simd methods and operators simd[i] – extract a value from a lane of a Simd. simd + simd – performs element-wise addition of two Simd structs. Also, supported -, *, /, %, remainder, bitwise-and, -or, xor, -not, -shift. simd += simd – adds another Simd struct to the current one, in place. Other operators supported, too. Simd::simd_gt – compares two Simd structs, returning a Mask indicating which elements of the first are greater than those of the second. Also, supported simd_lt, simd_le, simd_ge, simd_lt, simd_eq, simd_ne. Simd::rotate_elements_left – rotates the elements of a Simd struct to the left by a specified amount. Also, rotate_elements_right. simd_swizzle!(simd, indexes) – rearranges the elements of a Simd struct based on the specified const indexes. simd == simd – checks for equality between two Simd structs, returning a regular bool result. Simd::reduce_and – performs a bitwise AND reduction across all lanes of a Simd struct. Also, supported: reduce_or, reduce_xor, reduce_max, reduce_min, reduce_sum (but noreduce_eq). Mask methods and operators Mask::select – selects elements from two Simd struct based on a mask. Mask::all – tells if the mask is all true. Mask::any – tells if the mask contains any true. All about lanes Simd::LANES – a constant indicating the number of elements (lanes) in a Simd struct. SupportedLaneCount – tells the allowed values of LANES. Use by generics. simd.lanes – const method that tells a Simd struct’s number of lanes. Low-level alignment, offsets, etc. When possible, use to_simd instead. More, perhaps of interest With these building blocks at hand, it’s time to build something. Rule 4: Brainstorm candidate algorithms. What do you want to speed up? You won’t know ahead of time which SIMD approach (of any) will work best. You should, therefore, create many algorithms that you can then analyze (Rule 5) and benchmark (Rule 7). I wanted to speed up range-set-blaze, a crate for manipulating sets of “clumpy” integers. I hoped that creating is_consecutive, a function to detect blocks of consecutive integers, would be useful. Background: Crate range-set-blaze works on “clumpy” integers. “Clumpy”, here, means that the number of ranges needed to represent the data is small compared to the number of input integers. For example, these 1002 input integers 100, 101, …, 489, 499, 501, 502, …, 998, 999, 999, 100, 0 Ultimately become three Rust ranges: 0..=0, 100..=499, 501..=999. (Internally, the RangeSetBlaze struct represents a set of integers as a sorted list of disjoint ranges stored in a cache efficient BTreeMap.) Although the input integers are allowed to be unsorted and redundant, we expect them to often be “nice”. RangeSetBlaze’s from_iter constructor already exploits this expectation by grouping up adjacent integers. For example, from_iter first turns the 1002 input integers into four ranges 100..=499, 501..=999, 100..=100, 0..=0. with minimal, constant memory usage, independent of input size. It then sorts and merges these reduced ranges. I wondered if a new from_slice method could speed construction from array-like inputs by quickly finding (some) consecutive integers. For example, could it— with minimal, constant memory — turn the 1002 inputs integers into five Rust ranges: 100..=499, 501..=999, 999..=999, 100..=100, 0..=0. If so, from_iter could then quickly finish the processing. Let’s start by writing is_consecutive with regular Rust: pub const LANES: usize = 16; pub fn is_consecutive_regular(chunk: &[u32; LANES]) – > bool { for i in 1..LANES { if chunk[i – 1].checked_add(1) != Some(chunk[i]) { return false; } } true } The algorithm just loops through the array sequentially, checking that each value is one more than its predecessor. It also avoids overflow. Looping over the items seemed so easy, I wasn’t sure if SIMD could do any better. Here was my first attempt: Splat0 use std::simd::prelude::*; const COMPARISON_VALUE_SPLAT0: Simd = Simd::from_array([15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]); pub fn is_consecutive_splat0(chunk: Simd) – > bool { if chunk[0].overflowing_add(LANES as u32 – 1) != (chunk[LANES – 1], false) { return false; } let added = chunk + COMPARISON_VALUE_SPLAT0; Simd::splat(added[0]) == added } Here is an outline of its calculations: Source: This and all following images by author. It first (needlessly) checks that the first and last items are 15 apart. It then creates added by adding 15 to the 0th item, 14 to the next, etc. Finally, to see if all items in added are the same, it creates a new Simd based on added’s 0th item and then compares. Recall that splat creates a Simd struct from one value. Splat1 & Splat2 When I mentioned the is_consecutive problem to Ben Lichtman, he independently came up with this, Splat1: const COMPARISON_VALUE_SPLAT1: Simd = Simd::from_array([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]); pub fn is_consecutive_splat1(chunk: Simd) – > bool { let subtracted = chunk – COMPARISON_VALUE_SPLAT1; Simd::splat(chunk[0]) == subtracted } Splat1 subtracts the comparison value from chunk and checks if the result is the same as the first element of chunk, splatted. He also came up with a variation called Splat2 that splats the first element of subtracted rather than chunk. That would seemingly avoid one memory access. I’m sure you are wondering which of these is best, but before we discuss that let’s look at two more candidates. Swizzle Swizzle is like Splat2 but uses simd_swizzle! instead of splat. Macro simd_swizzle! creates a new Simd by rearranging the lanes of an old Simd according to an array of indexes. pub fn is_consecutive_sizzle(chunk: Simd) – > bool { let subtracted = chunk – COMPARISON_VALUE_SPLAT1; simd_swizzle!(subtracted, [0; LANES]) == subtracted } Rotate This one is different. I had high hopes for it. const COMPARISON_VALUE_ROTATE: Simd = Simd::from_array([4294967281, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); pub fn is_consecutive_rotate(chunk: Simd) – > bool { let rotated = chunk.rotate_elements_right::(); chunk – rotated == COMPARISON_VALUE_ROTATE } The idea is to rotate all the elements one to the right. We then subtract the original chunk from rotated. If the input is consecutive, the result should be “-15” followed by all 1’s. (Using wrapped subtraction, -15 is 4294967281u32.) Now that we have candidates, let’s start to evaluate them. Rule 5: Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language. We’ll evaluate the candidates in two ways. First, in this rule, we’ll look at the assembly language generated from our code. Second, in Rule 7, we’ll benchmark the code’s speed. Don’t worry if you don’t know assembly language, you can still get something out of looking at it. The easiest way to see the generated assembly language is with the Compiler Explorer, AKA Godbolt. It works best on short bits of code that don’t use outside crates. It looks like this: Referring to the numbers in the figure above, follow these steps to use Godbolt: Open godbolt.org with your web browser. Add a new source editor. Select Rust as your language. Paste in the code of interest. Make the functions of interest public (pub fn). Do not include a main or unneeded functions. The tool doesn’t support external crates. Add a new compiler. Set the compiler version to nightly. Set options (for now) to -C opt-level=3 -C target-feature=+avx512f. If there are errors, look at the output. If you want to share or save the state of the tool, click “Share” From the image above, you can see that Splat2 and Sizzle are exactly the same, so we can remove Sizzle from consideration. If you open up a copy of my Godbolt session, you’ll also see that most of the functions compile to about the same number of assembly operations. The exceptions are Regular — which is much longer — and Splat0 — which includes the early check. In the assembly, 512-bit registers start with ZMM. 256-bit registers start YMM. 128-bit registers start with XMM. If you want to better understand the generated assembly, use AI tools to generate annotations. For example, here I ask Bing Chat about Splat2: Try different compiler settings, including -C target-feature=+avx2 and then leaving target-feature completely off. Fewer assembly operations don’t necessarily mean faster speed. Looking at the assembly does, however, give us a sanity check that the compiler is at least trying to use SIMD operations, inlining const references, etc. Also, as with Splat1 and Swizzle, it can sometimes let us know when two candidates are the same. You may need disassembly features beyond what Godbolt offers, for example, the ability to work with code the uses external crates. B3NNY recommended the cargo tool cargo-show-asm to me. I tried it and found it reasonably easy to use. The range-set-blaze crate must handle integer types beyond u32. Moreover, we must pick a number of LANES, but we have no reason to think that 16 LANES is always best. To address these needs, in the next rule we’ll generalize the code. Rule 6: Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits. Let’s first generalize Splat1 with generics. #[inline] pub fn is_consecutive_splat1_gen( chunk: Simd, comparison_value: Simd, ) – > bool where T: SimdElement + PartialEq, Simd: Sub, LaneCount: SupportedLaneCount, { let subtracted = chunk – comparison_value; Simd::splat(chunk[0]) == subtracted } First, note the #[inline] attribute. It’s important for efficiency and we’ll use it on pretty much every one of these small functions. The function defined above, is_consecutive_splat1_gen, looks great except that it needs a second input, called comparison_value, that we have yet to define. If you don’t need a generic const comparison_value, I envy you. You can skip to the next rule if you like. Likewise, if you are reading this in the future and creating a generic const comparison_value is as effortless as having your personal robot do your household chores, then I doubly envy you. We can try to create a comparison_value_splat_gen that is generic and const. Sadly, neither From nor alternative T::One are const, so this doesn’t work: // DOESN’T WORK BECAUSE From is not const pub const fn comparison_value_splat_gen() – > Simd where T: SimdElement + Default + From + AddAssign, LaneCount: SupportedLaneCount, { let mut arr: [T; N] = [T::from(0usize); N]; let mut i_usize = 0; while i_usize { #[inline] pub fn $function(chunk: Simd) – > bool where LaneCount: SupportedLaneCount, { define_comparison_value_splat!(comparison_value_splat, $type); let subtracted = chunk – comparison_value_splat(); Simd::splat(chunk[0]) == subtracted } }; } #[macro_export] macro_rules! define_comparison_value_splat { ($function:ident, $type:ty) = > { pub const fn $function() – > Simd where LaneCount: SupportedLaneCount, { let mut arr: [$type; N] = [0; N]; let mut i = 0; while i bool where Self: SimdElement, Simd: Sub, LaneCount: SupportedLaneCount; } macro_rules! impl_is_consecutive { ($type:ty) = > { impl IsConsecutive for $type { #[inline] // very important fn is_consecutive(chunk: Simd) – > bool where Self: SimdElement, Simd: Sub, LaneCount: SupportedLaneCount, { define_is_consecutive_splat1!(is_consecutive_splat1, $type); is_consecutive_splat1(chunk) } } }; } impl_is_consecutive!(i8); impl_is_consecutive!(i16); impl_is_consecutive!(i32); impl_is_consecutive!(i64); impl_is_consecutive!(isize); impl_is_consecutive!(u8); impl_is_consecutive!(u16); impl_is_consecutive!(u32); impl_is_consecutive!(u64); impl_is_consecutive!(usize); We can now call fully generic code (Rust Playground): // Works on i32 and 16 lanes let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 100 + i as i32))); let ninety_nines: Simd = black_box(Simd::from_array([99; 16])); assert!(IsConsecutive::is_consecutive(a)); assert!(!IsConsecutive::is_consecutive(ninety_nines)); // Works on i8 and 64 lanes let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 10 + i as i8))); let ninety_nines: Simd = black_box(Simd::from_array([99; 64])); assert!(IsConsecutive::is_consecutive(a)); assert!(!IsConsecutive::is_consecutive(ninety_nines)); With this technique, we can create multiple candidate algorithms that are fully generic over type and LANES. Next, it is time to benchmark and see which algorithms are fastest. Those are the first six rules for adding SIMD code to Rust. In Part 2, we look at rules 7 to 9. These rules will cover how to pick an algorithm and set LANES. Also, how to integrate SIMD operations into your existing code and (importantly) how to make it optional. Part 2 concludes with a discussion of when/if you should use SIMD and ideas for improving Rust’s SIMD experience. I hope to see you there. Please follow Carl on Medium. I write on scientific programming in Rust and Python, machine learning, and statistics. I tend to write about one article per month.

Thanks to Ben Lichtman (B3NNY) at the Seattle Rust Meetup for pointing me in the right direction on SIMD.

SIMD (Single Instruction, Multiple Data) operations have been a feature of Intel/AMD and ARM CPUs since the early 2000s. These operations enable you to, for example, add an array of eight i32 to another array of eight i32 with just one CPU operation on a single core. Using SIMD operations greatly speeds up certain tasks. If you’re not using SIMD, you may not be fully using your CPU’s capabilities.

Is this “Yet Another Rust and SIMD” article? Yes and no. Yes, I did apply SIMD to a programming problem and then feel compelled to write an article about it. No, I hope that this article also goes into enough depth that it can guide you through your project. It explains the newly available SIMD capabilities and settings in Rust nightly. It includes a Rust SIMD cheatsheet. It shows how to make your SIMD code generic without leaving safe Rust. It gets you started with tools such as Godbolt and Criterion. Finally, it introduces new cargo commands that make the process easier.


The range-set-blaze crate uses its RangeSetBlaze::from_iter method to ingest potentially long sequences of integers. When the integers are “clumpy”, it can do this 30 times faster than Rust’s standard HashSet::from_iter. Can we do even better if we use Simd operations? Yes!

See this documentation for the definition of “clumpy”. Also, what happens if the integers are not clumpy? RangeSetBlaze is 2 to 3 times slower than HashSet.

On clumpy integers, RangeSetBlaze::from_slice — a new method based on SIMD operations — is 7 times faster than RangeSetBlaze::from_iter. That makes it more than 200 times faster than HashSet::from_iter. (When the integers are not clumpy, it is still 2 to 3 times slower than HashSet.)

Over the course of implementing this speed up, I learned nine rules that can help you accelerate your projects with SIMD operations.

The rules are:

  1. Use nightly Rust and core::simd, Rust’s experimental standard SIMD module.
  2. CCC: Check, Control, and Choose your computer’s SIMD capabilities.
  3. Learn core::simd, but selectively.
  4. Brainstorm candidate algorithms.
  5. Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language.
  6. Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits.

See Part 2 for these rules:

7. Use Criterion benchmarking to pick an algorithm and to discover that LANES should (almost) always be 32 or 64.

8. Integrate your best SIMD algorithm into your project with as_simd, special code for i128/u128, and additional in-context benchmarking.

9. Extricate your best SIMD algorithm from your project (for now) with an optional cargo feature.

Aside: To avoid wishy-washiness, I call these “rules”, but they are, of course, just suggestions.

Rule 1: Use nightly Rust and core::simd, Rust’s experimental standard SIMD module.

Rust can access SIMD operations either via the stable core::arch module or via nighty’s core::simd module. Let’s compare them:

core::arch

core::simd

  • Nightly
  • Delightfully easy and portable.
  • Limits downstream users to nightly.

I decided to go with “easy”. If you decide to take the harder road, starting first with the easier path may still be worthwhile.


In either case, before we try to use SIMD operations in a larger project, let’s make sure we can get them working at all. Here are the steps:

First, create a project called simd_hello:

cargo new simd_hello
cd simd_hello

Edit src/main.rs to contain (Rust playground):

// Tell nightly Rust to enable 'portable_simd'
#![feature(portable_simd)]
use core::simd::prelude::*;

// constant Simd structs
const LANES: usize = 32;
const THIRTEENS: Simd = Simd::::from_array([13; LANES]);
const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]);
const ZEES: Simd = Simd::::from_array([b'Z'; LANES]);

fn main() {
    // create a Simd struct from a slice of LANES bytes
    let mut data = Simd::::from_slice(b"URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY");

    data += THIRTEENS; // add 13 to each byte

    // compare each byte to 'Z', where the byte is greater than 'Z', subtract 26
    let mask = data.simd_gt(ZEES); // compare each byte to 'Z'
    data = mask.select(data - TWENTYSIXS, data);

    let output = String::from_utf8_lossy(data.as_array());
    assert_eq!(output, "HELLOWORLDIDOHOPEITSALLGOINGWELL");
    println!("{}", output);
}

Next — full SIMD capabilities require the nightly version of Rust. Assuming you have Rust installed, install nightly (rustup install nightly). Make sure you have the latest nightly version (rustup update nightly). Finally, set this project to use nightly (rustup override set nightly).

You can now run the program with cargo run. The program applies ROT13 decryption to 32 bytes of upper-case letters. With SIMD, the program can decrypt all 32 bytes simultaneously.

Let’s look at each section of the program to see how it works. It starts with:

#![feature(portable_simd)]
use core::simd::prelude::*;

Rust nightly offers its extra capabilities (or “features”) only on request. The #![feature(portable_simd)] statement requests that Rust nightly make available the new experimental core::simd module. The use statement then imports the module’s most important types and traits.

In the code’s next section, we define useful constants:

const LANES: usize = 32;
const THIRTEENS: Simd = Simd::::from_array([13; LANES]);
const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]);
const ZEES: Simd = Simd::::from_array([b'Z'; LANES]);

The Simd struct is a special kind of Rust array. (It is, for example, always memory aligned.) The constant LANES tells the length of the Simd array. The from_array constructor copies a regular Rust array to create a Simd. In this case, because we want const Simd’s, the arrays we construct from must also be const.

The next two lines copy our encrypted text into data and then adds 13 to each letter.

let mut data = Simd::::from_slice(b"URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY");
data += THIRTEENS;

What if you make an error and your encrypted text isn’t exactly length LANES (32)? Sadly, the compiler won’t tell you. Instead, when you run the program, from_slice will panic. What if the encrypted text contains non-upper-case letters? In this example program, we’ll ignore that possibility.

The += operator does element-wise addition between the Simd data and Simd THIRTEENS. It puts the result in data. Recall that debug builds of regular Rust addition check for overflows. Not so with SIMD. Rust defines SIMD arithmetic operators to always wrap. Values of type u8 wrap after 255.

Coincidentally, Rot13 decryption also requires wrapping, but after ‘Z’ rather than after 255. Here is one approach to coding the needed Rot13 wrapping. It subtracts 26 from any values on beyond ‘Z’.

let mask = data.simd_gt(ZEES);
data = mask.select(data - TWENTYSIXS, data);

This says to find the element-wise places beyond ‘Z’. Then, subtract 26 from all values. At the places of interest, use the subtracted values. At the other places, use the original values. Does subtracting from all values and then using only some seem wasteful? With SIMD, this takes no extra computer time and avoids jumps. This strategy is, thus, efficient and common.

The program ends like so:

let output = String::from_utf8_lossy(data.as_array());
assert_eq!(output, "HELLOWORLDIDOHOPEITSALLGOINGWELL");
println!("{}", output);

Notice the .as_array() method. It safely transmutes a Simd struct into a regular Rust array without copying.

Surprisingly to me, this program runs fine on computers without SIMD extensions. Rust nightly compiles the code to regular (non-SIMD) instructions. But we don’t just want to run “fine”, we want to run faster. That requires us to turn on our computer’s SIMD power.

Rule 2: CCC: Check, Control, and Choose your computer’s SIMD capabilities.

To make SIMD programs run faster on your machine, you must first discover which SIMD extensions your machine supports. If you have an Intel/AMD machine, you can use my simd-detect cargo command.

Run with:

rustup override set nightly
cargo install cargo-simd-detect --force
cargo simd-detect

On my machine, it outputs:

extension       width                   available       enabled
sse2            128-bit/16-bytes        true            true
avx2            256-bit/32-bytes        true            false
avx512f         512-bit/64-bytes        true            false

This says that my machine supports the sse2avx2, and avx512f SIMD extensions. Of those, by default, Rust enables the ubiquitous twenty-year-old sse2 extension.

The SIMD extensions form a hierarchy with avx512f above avx2 above sse2. Enabling a higher-level extension also enables the lower-level extensions.

Most Intel/AMD computers also support the ten-year-old avx2 extension. You enable it by setting an environment variable:

# For Windows Command Prompt
set RUSTFLAGS=-C target-feature=+avx2

# For Unix-like shells (like Bash)
export RUSTFLAGS="-C target-feature=+avx2"

“Force install” and run simd-detect again and you should see that avx2 is enabled.

# Force install every time to see changes to 'enabled'
cargo install cargo-simd-detect --force
cargo simd-detect
extension         width                   available       enabled
sse2            128-bit/16-bytes        true            true
avx2            256-bit/32-bytes        true            true
avx512f         512-bit/64-bytes        true            false

Alternatively, you can turn on every SIMD extension that your machine supports:

# For Windows Command Prompt
set RUSTFLAGS=-C target-cpu=native

# For Unix-like shells (like Bash)
export RUSTFLAGS="-C target-cpu=native"

On my machine this enables avx512f, a newer SIMD extension supported by some Intel computers and a few AMD computers.

You can set SIMD extensions back to their default (sse2 on Intel/AMD) with:

# For Windows Command Prompt
set RUSTFLAGS=

# For Unix-like shells (like Bash)
unset RUSTFLAGS

You may wonder why target-cpu=native isn’t Rust’s default. The problem is that binaries created using avx2 or avx512f won’t run on computers missing those SIMD extensions. So, if you are compiling only for your own use, use target-cpu=native. If, however, you are compiling for others, choose your SIMD extensions thoughtfully and let people know which SIMD extension level you are assuming.

Happily, whatever level of SIMD extension you pick, Rust’s SIMD support is so flexible you can easily change your decision later. Let’s next learn details of programming with SIMD in Rust.

Rule 3: Learn core::simd, but selectively.

To build with Rust’s new core::simd module you should learn selected building blocks. Here is a cheatsheet with the structs, methods, etc., that I’ve found most useful. Each item includes a link to its documentation.

Structs

  • Simd – a special, aligned, fixed-length array of SimdElement. We refer to a position in the array and the element stored at that position as a “lane”. By default, we copy Simd structs rather than reference them.
  • Mask – a special Boolean array showing inclusion/exclusion on a per-lane basis.

SimdElements

  • Floating-Point Types: f32f64
  • Integer Types: i8u8i16u16i32u32i64u64isizeusize
  • — but not i128u128

Simd constructors

  • Simd::from_array – creates a Simd struct by copying a fixed-length array.
  • Simd::from_slice – creates a Simd struct by copying the first LANE elements of a slice.
  • Simd::splat – replicates a single value across all lanes of a Simd struct.
  • slice::as_simd – without copying, safely transmutes a regular slice into an aligned slice of Simd (plus unaligned leftovers).

Simd conversion

  • Simd::as_array – without copying, safely transmutes an Simd struct into a regular array reference.

Simd methods and operators

  • simd[i] – extract a value from a lane of a Simd.
  • simd + simd – performs element-wise addition of two Simd structs. Also, supported -*/%, remainder, bitwise-and, -or, xor, -not, -shift.
  • simd += simd – adds another Simd struct to the current one, in place. Other operators supported, too.
  • Simd::simd_gt – compares two Simd structs, returning a Mask indicating which elements of the first are greater than those of the second. Also, supported simd_ltsimd_lesimd_gesimd_ltsimd_eqsimd_ne.
  • Simd::rotate_elements_left – rotates the elements of a Simd struct to the left by a specified amount. Also, rotate_elements_right.
  • simd_swizzle!(simd, indexes) – rearranges the elements of a Simd struct based on the specified const indexes.
  • simd == simd – checks for equality between two Simd structs, returning a regular bool result.
  • Simd::reduce_and – performs a bitwise AND reduction across all lanes of a Simd struct. Also, supported: reduce_orreduce_xorreduce_maxreduce_minreduce_sum (but noreduce_eq).

Mask methods and operators

  • Mask::select – selects elements from two Simd struct based on a mask.
  • Mask::all – tells if the mask is all true.
  • Mask::any – tells if the mask contains any true.

All about lanes

  • Simd::LANES – a constant indicating the number of elements (lanes) in a Simd struct.
  • SupportedLaneCount – tells the allowed values of LANES. Use by generics.
  • simd.lanes – const method that tells a Simd struct’s number of lanes.

Low-level alignment, offsets, etc.

When possible, use to_simd instead.

More, perhaps of interest

With these building blocks at hand, it’s time to build something.

Rule 4: Brainstorm candidate algorithms.

What do you want to speed up? You won’t know ahead of time which SIMD approach (of any) will work best. You should, therefore, create many algorithms that you can then analyze (Rule 5) and benchmark (Rule 7).

I wanted to speed up range-set-blaze, a crate for manipulating sets of “clumpy” integers. I hoped that creating is_consecutive, a function to detect blocks of consecutive integers, would be useful.

Background: Crate range-set-blaze works on “clumpy” integers. “Clumpy”, here, means that the number of ranges needed to represent the data is small compared to the number of input integers. For example, these 1002 input integers

100, 101, …, 489, 499, 501, 502, …, 998, 999, 999, 100, 0

Ultimately become three Rust ranges:

0..=0, 100..=499, 501..=999.

(Internally, the RangeSetBlaze struct represents a set of integers as a sorted list of disjoint ranges stored in a cache efficient BTreeMap.)

Although the input integers are allowed to be unsorted and redundant, we expect them to often be “nice”. RangeSetBlaze’s from_iter constructor already exploits this expectation by grouping up adjacent integers. For example, from_iter first turns the 1002 input integers into four ranges

100..=499, 501..=999, 100..=100, 0..=0.

with minimal, constant memory usage, independent of input size. It then sorts and merges these reduced ranges.

I wondered if a new from_slice method could speed construction from array-like inputs by quickly finding (some) consecutive integers. For example, could it— with minimal, constant memory — turn the 1002 inputs integers into five Rust ranges:

100..=499, 501..=999, 999..=999, 100..=100, 0..=0.

If so, from_iter could then quickly finish the processing.

Let’s start by writing is_consecutive with regular Rust:

pub const LANES: usize = 16;
pub fn is_consecutive_regular(chunk: &[u32; LANES]) -> bool {
    for i in 1..LANES {
        if chunk[i - 1].checked_add(1) != Some(chunk[i]) {
            return false;
        }
    }
    true
}

The algorithm just loops through the array sequentially, checking that each value is one more than its predecessor. It also avoids overflow.

Looping over the items seemed so easy, I wasn’t sure if SIMD could do any better. Here was my first attempt:

Splat0

use std::simd::prelude::*;

const COMPARISON_VALUE_SPLAT0: Simd =
    Simd::from_array([15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]);

pub fn is_consecutive_splat0(chunk: Simd) -> bool {
    if chunk[0].overflowing_add(LANES as u32 - 1) != (chunk[LANES - 1], false) {
        return false;
    }
    let added = chunk + COMPARISON_VALUE_SPLAT0;
    Simd::splat(added[0]) == added
}

Here is an outline of its calculations:

Source: This and all following images by author.

It first (needlessly) checks that the first and last items are 15 apart. It then creates added by adding 15 to the 0th item, 14 to the next, etc. Finally, to see if all items in added are the same, it creates a new Simd based on added’s 0th item and then compares. Recall that splat creates a Simd struct from one value.

Splat1 & Splat2

When I mentioned the is_consecutive problem to Ben Lichtman, he independently came up with this, Splat1:

const COMPARISON_VALUE_SPLAT1: Simd =
    Simd::from_array([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);

pub fn is_consecutive_splat1(chunk: Simd) -> bool {
    let subtracted = chunk - COMPARISON_VALUE_SPLAT1;
    Simd::splat(chunk[0]) == subtracted
}

Splat1 subtracts the comparison value from chunk and checks if the result is the same as the first element of chunk, splatted.

He also came up with a variation called Splat2 that splats the first element of subtracted rather than chunk. That would seemingly avoid one memory access.

I’m sure you are wondering which of these is best, but before we discuss that let’s look at two more candidates.

Swizzle

Swizzle is like Splat2 but uses simd_swizzle! instead of splat. Macro simd_swizzle! creates a new Simd by rearranging the lanes of an old Simd according to an array of indexes.

pub fn is_consecutive_sizzle(chunk: Simd) -> bool {
    let subtracted = chunk - COMPARISON_VALUE_SPLAT1;
    simd_swizzle!(subtracted, [0; LANES]) == subtracted
}

Rotate

This one is different. I had high hopes for it.

const COMPARISON_VALUE_ROTATE: Simd =
    Simd::from_array([4294967281, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]);

pub fn is_consecutive_rotate(chunk: Simd) -> bool {
    let rotated = chunk.rotate_elements_right::();
    chunk - rotated == COMPARISON_VALUE_ROTATE
}

The idea is to rotate all the elements one to the right. We then subtract the original chunk from rotated. If the input is consecutive, the result should be “-15” followed by all 1’s. (Using wrapped subtraction, -15 is 4294967281u32.)

Now that we have candidates, let’s start to evaluate them.

Rule 5: Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language.

We’ll evaluate the candidates in two ways. First, in this rule, we’ll look at the assembly language generated from our code. Second, in Rule 7, we’ll benchmark the code’s speed.

Don’t worry if you don’t know assembly language, you can still get something out of looking at it.

The easiest way to see the generated assembly language is with the Compiler Explorer, AKA Godbolt. It works best on short bits of code that don’t use outside crates. It looks like this:

Referring to the numbers in the figure above, follow these steps to use Godbolt:

  1. Open godbolt.org with your web browser.
  2. Add a new source editor.
  3. Select Rust as your language.
  4. Paste in the code of interest. Make the functions of interest public (pub fn). Do not include a main or unneeded functions. The tool doesn’t support external crates.
  5. Add a new compiler.
  6. Set the compiler version to nightly.
  7. Set options (for now) to -C opt-level=3 -C target-feature=+avx512f.
  8. If there are errors, look at the output.
  9. If you want to share or save the state of the tool, click “Share”

From the image above, you can see that Splat2 and Sizzle are exactly the same, so we can remove Sizzle from consideration. If you open up a copy of my Godbolt session, you’ll also see that most of the functions compile to about the same number of assembly operations. The exceptions are Regular — which is much longer — and Splat0 — which includes the early check.

In the assembly, 512-bit registers start with ZMM. 256-bit registers start YMM. 128-bit registers start with XMM. If you want to better understand the generated assembly, use AI tools to generate annotations. For example, here I ask Bing Chat about Splat2:

Try different compiler settings, including -C target-feature=+avx2 and then leaving target-feature completely off.

Fewer assembly operations don’t necessarily mean faster speed. Looking at the assembly does, however, give us a sanity check that the compiler is at least trying to use SIMD operations, inlining const references, etc. Also, as with Splat1 and Swizzle, it can sometimes let us know when two candidates are the same.

You may need disassembly features beyond what Godbolt offers, for example, the ability to work with code the uses external crates. B3NNY recommended the cargo tool cargo-show-asm to me. I tried it and found it reasonably easy to use.

The range-set-blaze crate must handle integer types beyond u32. Moreover, we must pick a number of LANES, but we have no reason to think that 16 LANES is always best. To address these needs, in the next rule we’ll generalize the code.

Rule 6: Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits.

Let’s first generalize Splat1 with generics.

#[inline]
pub fn is_consecutive_splat1_gen(
    chunk: Simd,
    comparison_value: Simd,
) -> bool
where
    T: SimdElement + PartialEq,
    Simd: Sub, Output = Simd>,
    LaneCount: SupportedLaneCount,
{
    let subtracted = chunk - comparison_value;
    Simd::splat(chunk[0]) == subtracted
}

First, note the #[inline] attribute. It’s important for efficiency and we’ll use it on pretty much every one of these small functions.

The function defined above, is_consecutive_splat1_gen, looks great except that it needs a second input, called comparison_value, that we have yet to define.

If you don’t need a generic const comparison_value, I envy you. You can skip to the next rule if you like. Likewise, if you are reading this in the future and creating a generic const comparison_value is as effortless as having your personal robot do your household chores, then I doubly envy you.

We can try to create a comparison_value_splat_gen that is generic and const. Sadly, neither From nor alternative T::One are const, so this doesn’t work:

// DOESN'T WORK BECAUSE From is not const
pub const fn comparison_value_splat_gen() -> Simd
where
    T: SimdElement + Default + From + AddAssign,
    LaneCount: SupportedLaneCount,
{
    let mut arr: [T; N] = [T::from(0usize); N];
    let mut i_usize = 0;
    while i_usize < N {
        arr[i_usize] = T::from(i_usize);
        i_usize += 1;
    }
    Simd::from_array(arr)
}

Macros are the last refuge of scoundrels. So, let’s use macros:

#[macro_export]
macro_rules! define_is_consecutive_splat1 {
    ($function:ident, $type:ty) => {
        #[inline]
        pub fn $function(chunk: Simd) -> bool
        where
            LaneCount: SupportedLaneCount,
        {
            define_comparison_value_splat!(comparison_value_splat, $type);

            let subtracted = chunk - comparison_value_splat();
            Simd::splat(chunk[0]) == subtracted
        }
    };
}
#[macro_export]
macro_rules! define_comparison_value_splat {
    ($function:ident, $type:ty) => {
        pub const fn $function() -> Simd
        where
            LaneCount: SupportedLaneCount,
        {
            let mut arr: [$type; N] = [0; N];
            let mut i = 0;
            while i < N {
                arr[i] = i as $type;
                i += 1;
            }
            Simd::from_array(arr)
        }
    };
}

This lets us run on any particular element type and all number of LANES (Rust Playground):

define_is_consecutive_splat1!(is_consecutive_splat1_i32, i32);

let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 100 + i as i32)));
let ninety_nines: Simd = black_box(Simd::from_array([99; 16]));
assert!(is_consecutive_splat1_i32(a));
assert!(!is_consecutive_splat1_i32(ninety_nines));

Sadly, this still isn’t enough for range-set-blaze. It needs to run on all element types (not just one) and (ideally) all LANES (not just one).

Happily, there’s a workaround, that again depends on macros. It also exploits the fact that we only need to support a finite list of types, namely: i8i16i32i64isizeu8u16u32u64, and usize. If you need to also (or instead) support f32 and f64, that’s fine.

If, on the other hand, you need to support i128 and u128, you may be out of luck. The core::simd module doesn’t support them. We’ll see in Rule 8 how range-set-blaze gets around that at a performance cost.

The workaround defines a new trait, here called IsConsecutive. We then use a macro (that calls a macro, that calls a macro) to implement the trait on the 10 types of interest.

pub trait IsConsecutive {
    fn is_consecutive(chunk: Simd) -> bool
    where
        Self: SimdElement,
        Simd: Sub, Output = Simd>,
        LaneCount: SupportedLaneCount;
}

macro_rules! impl_is_consecutive {
    ($type:ty) => {
        impl IsConsecutive for $type {
            #[inline] // very important
            fn is_consecutive(chunk: Simd) -> bool
            where
                Self: SimdElement,
                Simd: Sub, Output = Simd>,
                LaneCount: SupportedLaneCount,
            {
                define_is_consecutive_splat1!(is_consecutive_splat1, $type);
                is_consecutive_splat1(chunk)
            }
        }
    };
}

impl_is_consecutive!(i8);
impl_is_consecutive!(i16);
impl_is_consecutive!(i32);
impl_is_consecutive!(i64);
impl_is_consecutive!(isize);
impl_is_consecutive!(u8);
impl_is_consecutive!(u16);
impl_is_consecutive!(u32);
impl_is_consecutive!(u64);
impl_is_consecutive!(usize);

We can now call fully generic code (Rust Playground):

// Works on i32 and 16 lanes
let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 100 + i as i32)));
let ninety_nines: Simd = black_box(Simd::from_array([99; 16]));

assert!(IsConsecutive::is_consecutive(a));
assert!(!IsConsecutive::is_consecutive(ninety_nines));

// Works on i8 and 64 lanes
let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 10 + i as i8)));
let ninety_nines: Simd = black_box(Simd::from_array([99; 64]));

assert!(IsConsecutive::is_consecutive(a));
assert!(!IsConsecutive::is_consecutive(ninety_nines));

With this technique, we can create multiple candidate algorithms that are fully generic over type and LANES. Next, it is time to benchmark and see which algorithms are fastest.


Those are the first six rules for adding SIMD code to Rust. In Part 2, we look at rules 7 to 9. These rules will cover how to pick an algorithm and set LANES. Also, how to integrate SIMD operations into your existing code and (importantly) how to make it optional. Part 2 concludes with a discussion of when/if you should use SIMD and ideas for improving Rust’s SIMD experience. I hope to see you there.

Please follow Carl on Medium. I write on scientific programming in Rust and Python, machine learning, and statistics. I tend to write about one article per month.

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Brava Energia weighs Phase 3 at Atlanta to extend production plateau

Just 2 months after bringing its flagship Atlanta field onstream with the new FPSO Atlanta, Brazil’s independent operator Brava Energia SA is evaluating a potential third development phase that could add roughly 25 million bbl of reserves and help sustain peak production longer than originally planned. The Phase 3 project, still at an early technical and economic evaluation stage, focuses on the Atlanta Nordeste area; a separate, shallower reservoir discovered in 2006 by Shell’s 9-SHEL-19D-RJS well. According to André Fagundes, vice-president of research (Brazil) at Welligence Energy Analytics, Phase 2 has four wells still to be developed: two expected in 2027 and two in 2029. Phase 3 would involve drilling two additional wells in 2031, bringing total development to 12 producing wells. Until recently, full-field development was understood to comprise 10 wells, but Brava has since updated guidance to reflect a 12-well development concept. Atlanta field upside The primary objective is clear. “We believe its main objective is to extend the production plateau,” Fagundes said. Welligence estimates incremental recovery could reach 25 MMbbl, increasing the field’s overall recovery factor by roughly 1.5%. Lying outside Atlanta’s main Cretaceous reservoir, Atlanta Nordeste represents a genuine upside opportunity, Fagundes explained. The field benefits from strong natural aquifer support, and no water or gas injection is anticipated. Water-handling constraints that affected early production using the Petrojarl I—limited to 11,500 b/d of water treatment—are no longer a bottleneck. FPSO Atlanta can process up to 140,000 b/d of water. Reservoir performance to date has been solid, albeit with difficulties. Recurrent electric submersible pump (ESP) failures and processing limits on the previous FPSO complicated full validation of original reservoir models. With the new 50,000-b/d FPSO in operation since late 2024, reservoir deliverability has become the main constraint. Phase 3 wells would also use ESPs and require additional subsea

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California Resources eyes ‘measured’ capex ramp on way to 12% production growth thanks to Berry buy

@import url(‘https://fonts.googleapis.com/css2?family=Inter:[email protected]&display=swap’); a { color: var(–color-primary-main); } .ebm-page__main h1, .ebm-page__main h2, .ebm-page__main h3, .ebm-page__main h4, .ebm-page__main h5, .ebm-page__main h6 { font-family: Inter; } body { line-height: 150%; letter-spacing: 0.025em; font-family: Inter; } button, .ebm-button-wrapper { font-family: Inter; } .label-style { text-transform: uppercase; color: var(–color-grey); font-weight: 600; font-size: 0.75rem; } .caption-style { font-size: 0.75rem; opacity: .6; } #onetrust-pc-sdk [id*=btn-handler], #onetrust-pc-sdk [class*=btn-handler] { background-color: #c19a06 !important; border-color: #c19a06 !important; } #onetrust-policy a, #onetrust-pc-sdk a, #ot-pc-content a { color: #c19a06 !important; } #onetrust-consent-sdk #onetrust-pc-sdk .ot-active-menu { border-color: #c19a06 !important; } #onetrust-consent-sdk #onetrust-accept-btn-handler, #onetrust-banner-sdk #onetrust-reject-all-handler, #onetrust-consent-sdk #onetrust-pc-btn-handler.cookie-setting-link { background-color: #c19a06 !important; border-color: #c19a06 !important; } #onetrust-consent-sdk .onetrust-pc-btn-handler { color: #c19a06 !important; border-color: #c19a06 !important; } The leaders of California Resources Corp., Long Beach, plan to have the company’s total production average 152,000-157,000 boe/d in 2026, with each quarter expected to be in that range. That output would equate to an increase of more than 12% from the operator’s 137,000 boe/d during fourth-quarter 2025, due mostly to the mid-December acquisition of Berry Corp. Fourth-quarter results folded in 14 days of Berry production and included 109,000 b/d of oil, with the company’s assets in the San Joaquin and Los Angeles basins accounting for 99,000 b/d of that total. The company dilled 31 new wells during the quarter and 76 in all of 2025—all in the San Joaquin—but that number will grow significantly to about 260 this year as state officials have resumed issuing permits following the passage last fall of a bill focused on Kern County production. Speaking to analysts after CRC reported fourth-quarter net income of $12 million on $924 million in revenues, president and chief executive officer Francisco Leon and chief financial officer Clio Crespy said the goal is to manage 2026 output decline to roughly 0.5% per quarter while operating four rigs and

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Petro-Victory Energy spuds São João well in Brazil

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Opinion Poll: Strait of Hormuz disruptions

@import url(‘https://fonts.googleapis.com/css2?family=Inter:[email protected]&display=swap’); a { color: var(–color-primary-main); } .ebm-page__main h1, .ebm-page__main h2, .ebm-page__main h3, .ebm-page__main h4, .ebm-page__main h5, .ebm-page__main h6 { font-family: Inter; } body { line-height: 150%; letter-spacing: 0.025em; font-family: Inter; } button, .ebm-button-wrapper { font-family: Inter; } .label-style { text-transform: uppercase; color: var(–color-grey); font-weight: 600; font-size: 0.75rem; } .caption-style { font-size: 0.75rem; opacity: .6; } #onetrust-pc-sdk [id*=btn-handler], #onetrust-pc-sdk [class*=btn-handler] { background-color: #c19a06 !important; border-color: #c19a06 !important; } #onetrust-policy a, #onetrust-pc-sdk a, #ot-pc-content a { color: #c19a06 !important; } #onetrust-consent-sdk #onetrust-pc-sdk .ot-active-menu { border-color: #c19a06 !important; } #onetrust-consent-sdk #onetrust-accept-btn-handler, #onetrust-banner-sdk #onetrust-reject-all-handler, #onetrust-consent-sdk #onetrust-pc-btn-handler.cookie-setting-link { background-color: #c19a06 !important; border-color: #c19a06 !important; } #onetrust-consent-sdk .onetrust-pc-btn-handler { color: #c19a06 !important; border-color: #c19a06 !important; } 388041610 © Ahmad Efendi | Dreamstime.com US, Israel, and Iran flags <!–> ]–> <!–> –> Oil & Gas Journal wants to hear your thoughts about how the collaborative strike on Iran by the US and Israel and disruptions through the Strait of Hormuz may impact oil prices.  

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Datalec targets rapid infrastructure deployment with new modular data centers

“We are engineering the data center with a new lens bringing pre-engineered system designs that are flexible and adaptable that enables a tailored solution for clients,” said John Lever, director of modular solutions at Datalec. The systems are flexible enough that these solutions cater for all types of data center, from standard server technology to AI and high-density compute. Datalec also provides “bolt-on” solutions, including a ‘digital wrapper’ including digital twinning and lifecycle and global support, Lever says. Another way Datalec says it differentiates from competing modular designs is a larger share of work is done offsite in a controlled manufacturing environment, which cuts onsite construction time, improves safety and limits disruption to live facilities, Lever says. The company competes with other modular data center vendors including Schneider Electric, Vertiv, Flex many others. DPI’s says its services are aimed at colocation providers, hyperscale and AI infrastructure teams, and large enterprises that need to add capacity quickly, safely and cost effectively across multiple regions.

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Study finds significant savings from direct current power for AI workloads

The result is a 50% to 80% reduction in copper usage, due to fewer conductors and less parallel cabling, and an 8% to 12% reduction in annual energy-related OpEx through lower conversion and distribution losses. By reducing conductor count, cabling, and redundant power components, 800VDC enables meaningful savings at both build-out and operational stages. AI-first facilities can see a $4 million to $8 million in CapEx savings per 10 MW build by reducing upstream AC. For a one-gigawatt data center, you’re saving a couple million pounds of copper wire, he said. Burke says an all-DC data center is best done with a whole new facility rather than retrofitting old facilities. “[DC] is going to be in a lot of greenfield data centers that are going to be built, and data centers that are going to go to higher compute power are also going to DC,” he said. He did recommend all-DC retrofits for existing data centers that are going to employ high power computing with GPUs. Enteligent’s unnamed and as yet unreleased product is a converter that takes 800 volts and partitions it to 50 volts for the computing servers. The company will provide a new power supply, power shelf that converts 800 volts DC to 50 volts DC much more efficiently than any current power supplies. Burke said the company is doing NDA level testing and pilot programs now with its product, but it will be making a formal announcement within the next few weeks. There are a number of players in the DC arena focusing on different parts of the power supply market including Vertiv, Rutherford, Siemens, Eaton and many more.

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Cisco blends Splunk analytics, security with core data center management

With the integration, data center teams can gather and act on events, alarms, health scores, and inventory through open APIs, Cisco stated. It also offers pre-built and customizable dashboards for inventory, health, fabric state, anomalies, and advisories as well as correlates telemetry across fabrics and technology tiers for actionable insights, according to Cisco. “This isn’t just another connector or API call. This is an embedded, architectural integration designed to transform how you monitor, troubleshoot, and secure your data center fabric. By bringing the power of Splunk directly into the Data Center Networking environment, we are enabling teams to solve complex problems faster, maintain strict data sovereignty, and dramatically reduce operational costs,” wrote Usha Andra is a senior product marketing leader and Anant Shah, senior product manager, both with Cisco Data Center Networking in a blog about the integration.  “Traditionally, network monitoring involves a trade-off. You either send massive amounts of raw logs to a centralized data lake, incurring high ingress and storage costs. Or you rely on sampled data that misses critical microbursts and anomalies,” Andra and Shah wrote.  “Native Splunk integration changes the paradigm by running Splunk capabilities directly within the Cisco Nexus Dashboard. This allows for the streaming of high-fidelity telemetry, including anomalies, advisories, and audit logs, directly to Splunk analytics.”

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Execution, Power, and Public Trust: Rich Miller on 2026’s Data Center Reality and Why He Built Data Center Richness

DCF founder Rich Miller has spent much of his career explaining how the data center industry works. Now, with his latest venture, Data Center Richness, he’s also examining how the industry learns. That thread provided the opening for the latest episode of The DCF Show Podcast, where Miller joined present Data Center Frontier Editor in Chief Matt Vincent and Senior Editor David Chernicoff for a wide-ranging discussion that ultimately landed on a simple conclusion: after two years of unprecedented AI-driven announcements, 2026 will be the year reality asserts itself. Projects will either get built, or they won’t. Power will either materialize, or it won’t. Communities will either accept data center expansion – or they’ll stop it. In other words, the industry is entering its execution phase. Why Data Center Richness Matters Now Miller launched Data Center Richness as both a podcast and a Substack publication, an effort to experiment with formats and better understand how professionals now consume industry information. Podcasts have become a primary way many practitioners follow the business, while YouTube’s discovery advantages increasingly make video versions essential. At the same time, Miller remains committed to written analysis, using Substack as a venue for deeper dives and format experimentation. One example is his weekly newsletter distilling key industry developments into just a handful of essential links rather than overwhelming readers with volume. The approach reflects a broader recognition: the pace of change has accelerated so much that clarity matters more than quantity. The topic of how people learn about data centers isn’t separate from the industry’s trajectory; it’s becoming part of it. Public perception, regulatory scrutiny, and investor expectations are now shaped by how stories are told as much as by how facilities are built. That context sets the stage for the conversation’s core theme. Execution Defines 2026 After

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Nomads at the Frontier: PTC 2026 Signals the Digital Infrastructure Industry’s Moment of Execution

Each January, the Pacific Telecommunications Council conference serves as a barometer for where digital infrastructure is headed next. And according to Nomad Futurist founders Nabeel Mahmood and Phillip Koblence, the message from PTC 2026 was unmistakable: The industry has moved beyond hype. The hard work has begun. In the latest episode of The DCF Show Podcast, part of our ongoing ‘Nomads at the Frontier’ series, Mahmood and Koblence joined Data Center Frontier to unpack the tone shift emerging across the AI and data center ecosystem. Attendance continues to grow year over year. Conversations remain energetic. But the character of those conversations has changed. As Mahmood put it: “The hype that the market started to see is actually resulting a bit more into actions now, and those conversations are resulting into some good progress.” The difference from prior years? Less speculation. More execution. From Data Center Cowboys to Real Deployments Koblence offered perhaps the sharpest contrast between PTC conversations in 2024 and those in 2026. Two years ago, many projects felt speculative. Today, developers are arriving with secured power, customers, and construction underway. “If 2024’s PTC was data center cowboys — sites that in someone’s mind could be a data center — this year was: show me the money, show me the power, give me accurate timelines.” In other words, the market is no longer rewarding hypothetical capacity. It is demanding delivered capacity. Operators now speak in terms of deployments already underway, not aspirational campuses still waiting on permits and power commitments. And behind nearly every conversation sits the same gating factor. Power. Power Has Become the Industry’s Defining Constraint Whether discussions centered on AI factories, investment capital, or campus expansion, Mahmood and Koblence noted that every conversation eventually returned to energy availability. “All of those questions are power,” Koblence said.

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Land and Expand: Early 2026 Megaprojects Reflect a Power-First Ethos

Vantage — Lighthouse (Port Washington, Wisconsin) Although the on-site ceremonial groundbreaking occurred in 2025, Vantage Data Centers’ Lighthouse campus in Port Washington, Wisconsin, remained one of the most closely watched AI infrastructure developments entering 2026, with updated local materials posted February 19 reinforcing the project’s scale and timeline. Announced in October 2025 in partnership with OpenAI and Oracle, Lighthouse is positioned as the Midwest anchor site within the companies’ broader Stargate expansion, which targets up to 4.5 gigawatts of additional AI capacity globally. Current plans call for four hyperscale data centers delivering nearly 902 MW of IT load on a site encompassing roughly 672 acres, with construction expected to run through 2028. From a Land and Expand perspective, the project exemplifies the new generation of AI campuses involving large-scale land banking paired with phased delivery designed to stay ahead of hyperscale demand curves. Just as notable is the project’s power and community framework. Vantage is working with WEC Energy Group’s We Energies on a dedicated rate structure under which the developer will underwrite 100% of the power infrastructure investment, a model explicitly designed to shield existing customers from rate increases. The utility partnership also includes plans to enable nearly 2 gigawatts of new zero-emission energy capacity, with approximately 70% allocated to the Lighthouse campus and the remainder supporting broader grid needs. Water and environmental positioning are also central to the project narrative. Lighthouse is designed around a closed-loop liquid cooling system intended to minimize water consumption, alongside local restoration investments aimed at achieving water positivity. Vantage has also committed to preserving significant portions of the site’s natural landscape while pursuing LEED certification for the campus. Economically, the development is expected to generate more than 4,000 primarily union construction jobs and over 1,000 long-term operational roles, while Vantage has pledged at

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Microsoft will invest $80B in AI data centers in fiscal 2025

And Microsoft isn’t the only one that is ramping up its investments into AI-enabled data centers. Rival cloud service providers are all investing in either upgrading or opening new data centers to capture a larger chunk of business from developers and users of large language models (LLMs).  In a report published in October 2024, Bloomberg Intelligence estimated that demand for generative AI would push Microsoft, AWS, Google, Oracle, Meta, and Apple would between them devote $200 billion to capex in 2025, up from $110 billion in 2023. Microsoft is one of the biggest spenders, followed closely by Google and AWS, Bloomberg Intelligence said. Its estimate of Microsoft’s capital spending on AI, at $62.4 billion for calendar 2025, is lower than Smith’s claim that the company will invest $80 billion in the fiscal year to June 30, 2025. Both figures, though, are way higher than Microsoft’s 2020 capital expenditure of “just” $17.6 billion. The majority of the increased spending is tied to cloud services and the expansion of AI infrastructure needed to provide compute capacity for OpenAI workloads. Separately, last October Amazon CEO Andy Jassy said his company planned total capex spend of $75 billion in 2024 and even more in 2025, with much of it going to AWS, its cloud computing division.

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John Deere unveils more autonomous farm machines to address skill labor shortage

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Self-driving tractors might be the path to self-driving cars. John Deere has revealed a new line of autonomous machines and tech across agriculture, construction and commercial landscaping. The Moline, Illinois-based John Deere has been in business for 187 years, yet it’s been a regular as a non-tech company showing off technology at the big tech trade show in Las Vegas and is back at CES 2025 with more autonomous tractors and other vehicles. This is not something we usually cover, but John Deere has a lot of data that is interesting in the big picture of tech. The message from the company is that there aren’t enough skilled farm laborers to do the work that its customers need. It’s been a challenge for most of the last two decades, said Jahmy Hindman, CTO at John Deere, in a briefing. Much of the tech will come this fall and after that. He noted that the average farmer in the U.S. is over 58 and works 12 to 18 hours a day to grow food for us. And he said the American Farm Bureau Federation estimates there are roughly 2.4 million farm jobs that need to be filled annually; and the agricultural work force continues to shrink. (This is my hint to the anti-immigration crowd). John Deere’s autonomous 9RX Tractor. Farmers can oversee it using an app. While each of these industries experiences their own set of challenges, a commonality across all is skilled labor availability. In construction, about 80% percent of contractors struggle to find skilled labor. And in commercial landscaping, 86% of landscaping business owners can’t find labor to fill open positions, he said. “They have to figure out how to do

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2025 playbook for enterprise AI success, from agents to evals

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More 2025 is poised to be a pivotal year for enterprise AI. The past year has seen rapid innovation, and this year will see the same. This has made it more critical than ever to revisit your AI strategy to stay competitive and create value for your customers. From scaling AI agents to optimizing costs, here are the five critical areas enterprises should prioritize for their AI strategy this year. 1. Agents: the next generation of automation AI agents are no longer theoretical. In 2025, they’re indispensable tools for enterprises looking to streamline operations and enhance customer interactions. Unlike traditional software, agents powered by large language models (LLMs) can make nuanced decisions, navigate complex multi-step tasks, and integrate seamlessly with tools and APIs. At the start of 2024, agents were not ready for prime time, making frustrating mistakes like hallucinating URLs. They started getting better as frontier large language models themselves improved. “Let me put it this way,” said Sam Witteveen, cofounder of Red Dragon, a company that develops agents for companies, and that recently reviewed the 48 agents it built last year. “Interestingly, the ones that we built at the start of the year, a lot of those worked way better at the end of the year just because the models got better.” Witteveen shared this in the video podcast we filmed to discuss these five big trends in detail. Models are getting better and hallucinating less, and they’re also being trained to do agentic tasks. Another feature that the model providers are researching is a way to use the LLM as a judge, and as models get cheaper (something we’ll cover below), companies can use three or more models to

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OpenAI’s red teaming innovations define new essentials for security leaders in the AI era

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More OpenAI has taken a more aggressive approach to red teaming than its AI competitors, demonstrating its security teams’ advanced capabilities in two areas: multi-step reinforcement and external red teaming. OpenAI recently released two papers that set a new competitive standard for improving the quality, reliability and safety of AI models in these two techniques and more. The first paper, “OpenAI’s Approach to External Red Teaming for AI Models and Systems,” reports that specialized teams outside the company have proven effective in uncovering vulnerabilities that might otherwise have made it into a released model because in-house testing techniques may have missed them. In the second paper, “Diverse and Effective Red Teaming with Auto-Generated Rewards and Multi-Step Reinforcement Learning,” OpenAI introduces an automated framework that relies on iterative reinforcement learning to generate a broad spectrum of novel, wide-ranging attacks. Going all-in on red teaming pays practical, competitive dividends It’s encouraging to see competitive intensity in red teaming growing among AI companies. When Anthropic released its AI red team guidelines in June of last year, it joined AI providers including Google, Microsoft, Nvidia, OpenAI, and even the U.S.’s National Institute of Standards and Technology (NIST), which all had released red teaming frameworks. Investing heavily in red teaming yields tangible benefits for security leaders in any organization. OpenAI’s paper on external red teaming provides a detailed analysis of how the company strives to create specialized external teams that include cybersecurity and subject matter experts. The goal is to see if knowledgeable external teams can defeat models’ security perimeters and find gaps in their security, biases and controls that prompt-based testing couldn’t find. What makes OpenAI’s recent papers noteworthy is how well they define using human-in-the-middle

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