Stay Ahead, Stay ONMINE

Nine Rules for SIMD Acceleration of Your Rust Code (Part 1)

Thanks to Ben Lichtman (B3NNY) at the Seattle Rust Meetup for pointing me in the right direction on SIMD. SIMD (Single Instruction, Multiple Data) operations have been a feature of Intel/AMD and ARM CPUs since the early 2000s. These operations enable you to, for example, add an array of eight i32 to another array of eight i32 with just one CPU operation on a single core. Using SIMD operations greatly speeds up certain tasks. If you’re not using SIMD, you may not be fully using your CPU’s capabilities. Is this “Yet Another Rust and SIMD” article? Yes and no. Yes, I did apply SIMD to a programming problem and then feel compelled to write an article about it. No, I hope that this article also goes into enough depth that it can guide you through your project. It explains the newly available SIMD capabilities and settings in Rust nightly. It includes a Rust SIMD cheatsheet. It shows how to make your SIMD code generic without leaving safe Rust. It gets you started with tools such as Godbolt and Criterion. Finally, it introduces new cargo commands that make the process easier. The range-set-blaze crate uses its RangeSetBlaze::from_iter method to ingest potentially long sequences of integers. When the integers are “clumpy”, it can do this 30 times faster than Rust’s standard HashSet::from_iter. Can we do even better if we use Simd operations? Yes! See this documentation for the definition of “clumpy”. Also, what happens if the integers are not clumpy? RangeSetBlaze is 2 to 3 times slower than HashSet. On clumpy integers, RangeSetBlaze::from_slice — a new method based on SIMD operations — is 7 times faster than RangeSetBlaze::from_iter. That makes it more than 200 times faster than HashSet::from_iter. (When the integers are not clumpy, it is still 2 to 3 times slower than HashSet.) Over the course of implementing this speed up, I learned nine rules that can help you accelerate your projects with SIMD operations. The rules are: Use nightly Rust and core::simd, Rust’s experimental standard SIMD module. CCC: Check, Control, and Choose your computer’s SIMD capabilities. Learn core::simd, but selectively. Brainstorm candidate algorithms. Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language. Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits. See Part 2 for these rules: 7. Use Criterion benchmarking to pick an algorithm and to discover that LANES should (almost) always be 32 or 64. 8. Integrate your best SIMD algorithm into your project with as_simd, special code for i128/u128, and additional in-context benchmarking. 9. Extricate your best SIMD algorithm from your project (for now) with an optional cargo feature. Aside: To avoid wishy-washiness, I call these “rules”, but they are, of course, just suggestions. Rule 1: Use nightly Rust and core::simd, Rust’s experimental standard SIMD module. Rust can access SIMD operations either via the stable core::arch module or via nighty’s core::simd module. Let’s compare them: core::arch core::simd Nightly Delightfully easy and portable. Limits downstream users to nightly. I decided to go with “easy”. If you decide to take the harder road, starting first with the easier path may still be worthwhile. In either case, before we try to use SIMD operations in a larger project, let’s make sure we can get them working at all. Here are the steps: First, create a project called simd_hello: cargo new simd_hello cd simd_hello Edit src/main.rs to contain (Rust playground): // Tell nightly Rust to enable ‘portable_simd’ #![feature(portable_simd)] use core::simd::prelude::*; // constant Simd structs const LANES: usize = 32; const THIRTEENS: Simd = Simd::::from_array([13; LANES]); const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]); const ZEES: Simd = Simd::::from_array([b’Z’; LANES]); fn main() { // create a Simd struct from a slice of LANES bytes let mut data = Simd::::from_slice(b”URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY”); data += THIRTEENS; // add 13 to each byte // compare each byte to ‘Z’, where the byte is greater than ‘Z’, subtract 26 let mask = data.simd_gt(ZEES); // compare each byte to ‘Z’ data = mask.select(data – TWENTYSIXS, data); let output = String::from_utf8_lossy(data.as_array()); assert_eq!(output, “HELLOWORLDIDOHOPEITSALLGOINGWELL”); println!(“{}”, output); } Next — full SIMD capabilities require the nightly version of Rust. Assuming you have Rust installed, install nightly (rustup install nightly). Make sure you have the latest nightly version (rustup update nightly). Finally, set this project to use nightly (rustup override set nightly). You can now run the program with cargo run. The program applies ROT13 decryption to 32 bytes of upper-case letters. With SIMD, the program can decrypt all 32 bytes simultaneously. Let’s look at each section of the program to see how it works. It starts with: #![feature(portable_simd)] use core::simd::prelude::*; Rust nightly offers its extra capabilities (or “features”) only on request. The #![feature(portable_simd)] statement requests that Rust nightly make available the new experimental core::simd module. The use statement then imports the module’s most important types and traits. In the code’s next section, we define useful constants: const LANES: usize = 32; const THIRTEENS: Simd = Simd::::from_array([13; LANES]); const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]); const ZEES: Simd = Simd::::from_array([b’Z’; LANES]); The Simd struct is a special kind of Rust array. (It is, for example, always memory aligned.) The constant LANES tells the length of the Simd array. The from_array constructor copies a regular Rust array to create a Simd. In this case, because we want const Simd’s, the arrays we construct from must also be const. The next two lines copy our encrypted text into data and then adds 13 to each letter. let mut data = Simd::::from_slice(b”URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY”); data += THIRTEENS; What if you make an error and your encrypted text isn’t exactly length LANES (32)? Sadly, the compiler won’t tell you. Instead, when you run the program, from_slice will panic. What if the encrypted text contains non-upper-case letters? In this example program, we’ll ignore that possibility. The += operator does element-wise addition between the Simd data and Simd THIRTEENS. It puts the result in data. Recall that debug builds of regular Rust addition check for overflows. Not so with SIMD. Rust defines SIMD arithmetic operators to always wrap. Values of type u8 wrap after 255. Coincidentally, Rot13 decryption also requires wrapping, but after ‘Z’ rather than after 255. Here is one approach to coding the needed Rot13 wrapping. It subtracts 26 from any values on beyond ‘Z’. let mask = data.simd_gt(ZEES); data = mask.select(data – TWENTYSIXS, data); This says to find the element-wise places beyond ‘Z’. Then, subtract 26 from all values. At the places of interest, use the subtracted values. At the other places, use the original values. Does subtracting from all values and then using only some seem wasteful? With SIMD, this takes no extra computer time and avoids jumps. This strategy is, thus, efficient and common. The program ends like so: let output = String::from_utf8_lossy(data.as_array()); assert_eq!(output, “HELLOWORLDIDOHOPEITSALLGOINGWELL”); println!(“{}”, output); Notice the .as_array() method. It safely transmutes a Simd struct into a regular Rust array without copying. Surprisingly to me, this program runs fine on computers without SIMD extensions. Rust nightly compiles the code to regular (non-SIMD) instructions. But we don’t just want to run “fine”, we want to run faster. That requires us to turn on our computer’s SIMD power. Rule 2: CCC: Check, Control, and Choose your computer’s SIMD capabilities. To make SIMD programs run faster on your machine, you must first discover which SIMD extensions your machine supports. If you have an Intel/AMD machine, you can use my simd-detect cargo command. Run with: rustup override set nightly cargo install cargo-simd-detect –force cargo simd-detect On my machine, it outputs: extension width available enabled sse2 128-bit/16-bytes true true avx2 256-bit/32-bytes true false avx512f 512-bit/64-bytes true false This says that my machine supports the sse2, avx2, and avx512f SIMD extensions. Of those, by default, Rust enables the ubiquitous twenty-year-old sse2 extension. The SIMD extensions form a hierarchy with avx512f above avx2 above sse2. Enabling a higher-level extension also enables the lower-level extensions. Most Intel/AMD computers also support the ten-year-old avx2 extension. You enable it by setting an environment variable: # For Windows Command Prompt set RUSTFLAGS=-C target-feature=+avx2 # For Unix-like shells (like Bash) export RUSTFLAGS=”-C target-feature=+avx2″ “Force install” and run simd-detect again and you should see that avx2 is enabled. # Force install every time to see changes to ‘enabled’ cargo install cargo-simd-detect –force cargo simd-detect extension width available enabled sse2 128-bit/16-bytes true true avx2 256-bit/32-bytes true true avx512f 512-bit/64-bytes true false Alternatively, you can turn on every SIMD extension that your machine supports: # For Windows Command Prompt set RUSTFLAGS=-C target-cpu=native # For Unix-like shells (like Bash) export RUSTFLAGS=”-C target-cpu=native” On my machine this enables avx512f, a newer SIMD extension supported by some Intel computers and a few AMD computers. You can set SIMD extensions back to their default (sse2 on Intel/AMD) with: # For Windows Command Prompt set RUSTFLAGS= # For Unix-like shells (like Bash) unset RUSTFLAGS You may wonder why target-cpu=native isn’t Rust’s default. The problem is that binaries created using avx2 or avx512f won’t run on computers missing those SIMD extensions. So, if you are compiling only for your own use, use target-cpu=native. If, however, you are compiling for others, choose your SIMD extensions thoughtfully and let people know which SIMD extension level you are assuming. Happily, whatever level of SIMD extension you pick, Rust’s SIMD support is so flexible you can easily change your decision later. Let’s next learn details of programming with SIMD in Rust. Rule 3: Learn core::simd, but selectively. To build with Rust’s new core::simd module you should learn selected building blocks. Here is a cheatsheet with the structs, methods, etc., that I’ve found most useful. Each item includes a link to its documentation. Structs Simd – a special, aligned, fixed-length array of SimdElement. We refer to a position in the array and the element stored at that position as a “lane”. By default, we copy Simd structs rather than reference them. Mask – a special Boolean array showing inclusion/exclusion on a per-lane basis. SimdElements Floating-Point Types: f32, f64 Integer Types: i8, u8, i16, u16, i32, u32, i64, u64, isize, usize — but not i128, u128 Simd constructors Simd::from_array – creates a Simd struct by copying a fixed-length array. Simd::from_slice – creates a Simd struct by copying the first LANE elements of a slice. Simd::splat – replicates a single value across all lanes of a Simd struct. slice::as_simd – without copying, safely transmutes a regular slice into an aligned slice of Simd (plus unaligned leftovers). Simd conversion Simd::as_array – without copying, safely transmutes an Simd struct into a regular array reference. Simd methods and operators simd[i] – extract a value from a lane of a Simd. simd + simd – performs element-wise addition of two Simd structs. Also, supported -, *, /, %, remainder, bitwise-and, -or, xor, -not, -shift. simd += simd – adds another Simd struct to the current one, in place. Other operators supported, too. Simd::simd_gt – compares two Simd structs, returning a Mask indicating which elements of the first are greater than those of the second. Also, supported simd_lt, simd_le, simd_ge, simd_lt, simd_eq, simd_ne. Simd::rotate_elements_left – rotates the elements of a Simd struct to the left by a specified amount. Also, rotate_elements_right. simd_swizzle!(simd, indexes) – rearranges the elements of a Simd struct based on the specified const indexes. simd == simd – checks for equality between two Simd structs, returning a regular bool result. Simd::reduce_and – performs a bitwise AND reduction across all lanes of a Simd struct. Also, supported: reduce_or, reduce_xor, reduce_max, reduce_min, reduce_sum (but noreduce_eq). Mask methods and operators Mask::select – selects elements from two Simd struct based on a mask. Mask::all – tells if the mask is all true. Mask::any – tells if the mask contains any true. All about lanes Simd::LANES – a constant indicating the number of elements (lanes) in a Simd struct. SupportedLaneCount – tells the allowed values of LANES. Use by generics. simd.lanes – const method that tells a Simd struct’s number of lanes. Low-level alignment, offsets, etc. When possible, use to_simd instead. More, perhaps of interest With these building blocks at hand, it’s time to build something. Rule 4: Brainstorm candidate algorithms. What do you want to speed up? You won’t know ahead of time which SIMD approach (of any) will work best. You should, therefore, create many algorithms that you can then analyze (Rule 5) and benchmark (Rule 7). I wanted to speed up range-set-blaze, a crate for manipulating sets of “clumpy” integers. I hoped that creating is_consecutive, a function to detect blocks of consecutive integers, would be useful. Background: Crate range-set-blaze works on “clumpy” integers. “Clumpy”, here, means that the number of ranges needed to represent the data is small compared to the number of input integers. For example, these 1002 input integers 100, 101, …, 489, 499, 501, 502, …, 998, 999, 999, 100, 0 Ultimately become three Rust ranges: 0..=0, 100..=499, 501..=999. (Internally, the RangeSetBlaze struct represents a set of integers as a sorted list of disjoint ranges stored in a cache efficient BTreeMap.) Although the input integers are allowed to be unsorted and redundant, we expect them to often be “nice”. RangeSetBlaze’s from_iter constructor already exploits this expectation by grouping up adjacent integers. For example, from_iter first turns the 1002 input integers into four ranges 100..=499, 501..=999, 100..=100, 0..=0. with minimal, constant memory usage, independent of input size. It then sorts and merges these reduced ranges. I wondered if a new from_slice method could speed construction from array-like inputs by quickly finding (some) consecutive integers. For example, could it— with minimal, constant memory — turn the 1002 inputs integers into five Rust ranges: 100..=499, 501..=999, 999..=999, 100..=100, 0..=0. If so, from_iter could then quickly finish the processing. Let’s start by writing is_consecutive with regular Rust: pub const LANES: usize = 16; pub fn is_consecutive_regular(chunk: &[u32; LANES]) – > bool { for i in 1..LANES { if chunk[i – 1].checked_add(1) != Some(chunk[i]) { return false; } } true } The algorithm just loops through the array sequentially, checking that each value is one more than its predecessor. It also avoids overflow. Looping over the items seemed so easy, I wasn’t sure if SIMD could do any better. Here was my first attempt: Splat0 use std::simd::prelude::*; const COMPARISON_VALUE_SPLAT0: Simd = Simd::from_array([15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]); pub fn is_consecutive_splat0(chunk: Simd) – > bool { if chunk[0].overflowing_add(LANES as u32 – 1) != (chunk[LANES – 1], false) { return false; } let added = chunk + COMPARISON_VALUE_SPLAT0; Simd::splat(added[0]) == added } Here is an outline of its calculations: Source: This and all following images by author. It first (needlessly) checks that the first and last items are 15 apart. It then creates added by adding 15 to the 0th item, 14 to the next, etc. Finally, to see if all items in added are the same, it creates a new Simd based on added’s 0th item and then compares. Recall that splat creates a Simd struct from one value. Splat1 & Splat2 When I mentioned the is_consecutive problem to Ben Lichtman, he independently came up with this, Splat1: const COMPARISON_VALUE_SPLAT1: Simd = Simd::from_array([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]); pub fn is_consecutive_splat1(chunk: Simd) – > bool { let subtracted = chunk – COMPARISON_VALUE_SPLAT1; Simd::splat(chunk[0]) == subtracted } Splat1 subtracts the comparison value from chunk and checks if the result is the same as the first element of chunk, splatted. He also came up with a variation called Splat2 that splats the first element of subtracted rather than chunk. That would seemingly avoid one memory access. I’m sure you are wondering which of these is best, but before we discuss that let’s look at two more candidates. Swizzle Swizzle is like Splat2 but uses simd_swizzle! instead of splat. Macro simd_swizzle! creates a new Simd by rearranging the lanes of an old Simd according to an array of indexes. pub fn is_consecutive_sizzle(chunk: Simd) – > bool { let subtracted = chunk – COMPARISON_VALUE_SPLAT1; simd_swizzle!(subtracted, [0; LANES]) == subtracted } Rotate This one is different. I had high hopes for it. const COMPARISON_VALUE_ROTATE: Simd = Simd::from_array([4294967281, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); pub fn is_consecutive_rotate(chunk: Simd) – > bool { let rotated = chunk.rotate_elements_right::(); chunk – rotated == COMPARISON_VALUE_ROTATE } The idea is to rotate all the elements one to the right. We then subtract the original chunk from rotated. If the input is consecutive, the result should be “-15” followed by all 1’s. (Using wrapped subtraction, -15 is 4294967281u32.) Now that we have candidates, let’s start to evaluate them. Rule 5: Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language. We’ll evaluate the candidates in two ways. First, in this rule, we’ll look at the assembly language generated from our code. Second, in Rule 7, we’ll benchmark the code’s speed. Don’t worry if you don’t know assembly language, you can still get something out of looking at it. The easiest way to see the generated assembly language is with the Compiler Explorer, AKA Godbolt. It works best on short bits of code that don’t use outside crates. It looks like this: Referring to the numbers in the figure above, follow these steps to use Godbolt: Open godbolt.org with your web browser. Add a new source editor. Select Rust as your language. Paste in the code of interest. Make the functions of interest public (pub fn). Do not include a main or unneeded functions. The tool doesn’t support external crates. Add a new compiler. Set the compiler version to nightly. Set options (for now) to -C opt-level=3 -C target-feature=+avx512f. If there are errors, look at the output. If you want to share or save the state of the tool, click “Share” From the image above, you can see that Splat2 and Sizzle are exactly the same, so we can remove Sizzle from consideration. If you open up a copy of my Godbolt session, you’ll also see that most of the functions compile to about the same number of assembly operations. The exceptions are Regular — which is much longer — and Splat0 — which includes the early check. In the assembly, 512-bit registers start with ZMM. 256-bit registers start YMM. 128-bit registers start with XMM. If you want to better understand the generated assembly, use AI tools to generate annotations. For example, here I ask Bing Chat about Splat2: Try different compiler settings, including -C target-feature=+avx2 and then leaving target-feature completely off. Fewer assembly operations don’t necessarily mean faster speed. Looking at the assembly does, however, give us a sanity check that the compiler is at least trying to use SIMD operations, inlining const references, etc. Also, as with Splat1 and Swizzle, it can sometimes let us know when two candidates are the same. You may need disassembly features beyond what Godbolt offers, for example, the ability to work with code the uses external crates. B3NNY recommended the cargo tool cargo-show-asm to me. I tried it and found it reasonably easy to use. The range-set-blaze crate must handle integer types beyond u32. Moreover, we must pick a number of LANES, but we have no reason to think that 16 LANES is always best. To address these needs, in the next rule we’ll generalize the code. Rule 6: Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits. Let’s first generalize Splat1 with generics. #[inline] pub fn is_consecutive_splat1_gen( chunk: Simd, comparison_value: Simd, ) – > bool where T: SimdElement + PartialEq, Simd: Sub, LaneCount: SupportedLaneCount, { let subtracted = chunk – comparison_value; Simd::splat(chunk[0]) == subtracted } First, note the #[inline] attribute. It’s important for efficiency and we’ll use it on pretty much every one of these small functions. The function defined above, is_consecutive_splat1_gen, looks great except that it needs a second input, called comparison_value, that we have yet to define. If you don’t need a generic const comparison_value, I envy you. You can skip to the next rule if you like. Likewise, if you are reading this in the future and creating a generic const comparison_value is as effortless as having your personal robot do your household chores, then I doubly envy you. We can try to create a comparison_value_splat_gen that is generic and const. Sadly, neither From nor alternative T::One are const, so this doesn’t work: // DOESN’T WORK BECAUSE From is not const pub const fn comparison_value_splat_gen() – > Simd where T: SimdElement + Default + From + AddAssign, LaneCount: SupportedLaneCount, { let mut arr: [T; N] = [T::from(0usize); N]; let mut i_usize = 0; while i_usize { #[inline] pub fn $function(chunk: Simd) – > bool where LaneCount: SupportedLaneCount, { define_comparison_value_splat!(comparison_value_splat, $type); let subtracted = chunk – comparison_value_splat(); Simd::splat(chunk[0]) == subtracted } }; } #[macro_export] macro_rules! define_comparison_value_splat { ($function:ident, $type:ty) = > { pub const fn $function() – > Simd where LaneCount: SupportedLaneCount, { let mut arr: [$type; N] = [0; N]; let mut i = 0; while i bool where Self: SimdElement, Simd: Sub, LaneCount: SupportedLaneCount; } macro_rules! impl_is_consecutive { ($type:ty) = > { impl IsConsecutive for $type { #[inline] // very important fn is_consecutive(chunk: Simd) – > bool where Self: SimdElement, Simd: Sub, LaneCount: SupportedLaneCount, { define_is_consecutive_splat1!(is_consecutive_splat1, $type); is_consecutive_splat1(chunk) } } }; } impl_is_consecutive!(i8); impl_is_consecutive!(i16); impl_is_consecutive!(i32); impl_is_consecutive!(i64); impl_is_consecutive!(isize); impl_is_consecutive!(u8); impl_is_consecutive!(u16); impl_is_consecutive!(u32); impl_is_consecutive!(u64); impl_is_consecutive!(usize); We can now call fully generic code (Rust Playground): // Works on i32 and 16 lanes let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 100 + i as i32))); let ninety_nines: Simd = black_box(Simd::from_array([99; 16])); assert!(IsConsecutive::is_consecutive(a)); assert!(!IsConsecutive::is_consecutive(ninety_nines)); // Works on i8 and 64 lanes let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 10 + i as i8))); let ninety_nines: Simd = black_box(Simd::from_array([99; 64])); assert!(IsConsecutive::is_consecutive(a)); assert!(!IsConsecutive::is_consecutive(ninety_nines)); With this technique, we can create multiple candidate algorithms that are fully generic over type and LANES. Next, it is time to benchmark and see which algorithms are fastest. Those are the first six rules for adding SIMD code to Rust. In Part 2, we look at rules 7 to 9. These rules will cover how to pick an algorithm and set LANES. Also, how to integrate SIMD operations into your existing code and (importantly) how to make it optional. Part 2 concludes with a discussion of when/if you should use SIMD and ideas for improving Rust’s SIMD experience. I hope to see you there. Please follow Carl on Medium. I write on scientific programming in Rust and Python, machine learning, and statistics. I tend to write about one article per month.

Thanks to Ben Lichtman (B3NNY) at the Seattle Rust Meetup for pointing me in the right direction on SIMD.

SIMD (Single Instruction, Multiple Data) operations have been a feature of Intel/AMD and ARM CPUs since the early 2000s. These operations enable you to, for example, add an array of eight i32 to another array of eight i32 with just one CPU operation on a single core. Using SIMD operations greatly speeds up certain tasks. If you’re not using SIMD, you may not be fully using your CPU’s capabilities.

Is this “Yet Another Rust and SIMD” article? Yes and no. Yes, I did apply SIMD to a programming problem and then feel compelled to write an article about it. No, I hope that this article also goes into enough depth that it can guide you through your project. It explains the newly available SIMD capabilities and settings in Rust nightly. It includes a Rust SIMD cheatsheet. It shows how to make your SIMD code generic without leaving safe Rust. It gets you started with tools such as Godbolt and Criterion. Finally, it introduces new cargo commands that make the process easier.


The range-set-blaze crate uses its RangeSetBlaze::from_iter method to ingest potentially long sequences of integers. When the integers are “clumpy”, it can do this 30 times faster than Rust’s standard HashSet::from_iter. Can we do even better if we use Simd operations? Yes!

See this documentation for the definition of “clumpy”. Also, what happens if the integers are not clumpy? RangeSetBlaze is 2 to 3 times slower than HashSet.

On clumpy integers, RangeSetBlaze::from_slice — a new method based on SIMD operations — is 7 times faster than RangeSetBlaze::from_iter. That makes it more than 200 times faster than HashSet::from_iter. (When the integers are not clumpy, it is still 2 to 3 times slower than HashSet.)

Over the course of implementing this speed up, I learned nine rules that can help you accelerate your projects with SIMD operations.

The rules are:

  1. Use nightly Rust and core::simd, Rust’s experimental standard SIMD module.
  2. CCC: Check, Control, and Choose your computer’s SIMD capabilities.
  3. Learn core::simd, but selectively.
  4. Brainstorm candidate algorithms.
  5. Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language.
  6. Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits.

See Part 2 for these rules:

7. Use Criterion benchmarking to pick an algorithm and to discover that LANES should (almost) always be 32 or 64.

8. Integrate your best SIMD algorithm into your project with as_simd, special code for i128/u128, and additional in-context benchmarking.

9. Extricate your best SIMD algorithm from your project (for now) with an optional cargo feature.

Aside: To avoid wishy-washiness, I call these “rules”, but they are, of course, just suggestions.

Rule 1: Use nightly Rust and core::simd, Rust’s experimental standard SIMD module.

Rust can access SIMD operations either via the stable core::arch module or via nighty’s core::simd module. Let’s compare them:

core::arch

core::simd

  • Nightly
  • Delightfully easy and portable.
  • Limits downstream users to nightly.

I decided to go with “easy”. If you decide to take the harder road, starting first with the easier path may still be worthwhile.


In either case, before we try to use SIMD operations in a larger project, let’s make sure we can get them working at all. Here are the steps:

First, create a project called simd_hello:

cargo new simd_hello
cd simd_hello

Edit src/main.rs to contain (Rust playground):

// Tell nightly Rust to enable 'portable_simd'
#![feature(portable_simd)]
use core::simd::prelude::*;

// constant Simd structs
const LANES: usize = 32;
const THIRTEENS: Simd = Simd::::from_array([13; LANES]);
const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]);
const ZEES: Simd = Simd::::from_array([b'Z'; LANES]);

fn main() {
    // create a Simd struct from a slice of LANES bytes
    let mut data = Simd::::from_slice(b"URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY");

    data += THIRTEENS; // add 13 to each byte

    // compare each byte to 'Z', where the byte is greater than 'Z', subtract 26
    let mask = data.simd_gt(ZEES); // compare each byte to 'Z'
    data = mask.select(data - TWENTYSIXS, data);

    let output = String::from_utf8_lossy(data.as_array());
    assert_eq!(output, "HELLOWORLDIDOHOPEITSALLGOINGWELL");
    println!("{}", output);
}

Next — full SIMD capabilities require the nightly version of Rust. Assuming you have Rust installed, install nightly (rustup install nightly). Make sure you have the latest nightly version (rustup update nightly). Finally, set this project to use nightly (rustup override set nightly).

You can now run the program with cargo run. The program applies ROT13 decryption to 32 bytes of upper-case letters. With SIMD, the program can decrypt all 32 bytes simultaneously.

Let’s look at each section of the program to see how it works. It starts with:

#![feature(portable_simd)]
use core::simd::prelude::*;

Rust nightly offers its extra capabilities (or “features”) only on request. The #![feature(portable_simd)] statement requests that Rust nightly make available the new experimental core::simd module. The use statement then imports the module’s most important types and traits.

In the code’s next section, we define useful constants:

const LANES: usize = 32;
const THIRTEENS: Simd = Simd::::from_array([13; LANES]);
const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]);
const ZEES: Simd = Simd::::from_array([b'Z'; LANES]);

The Simd struct is a special kind of Rust array. (It is, for example, always memory aligned.) The constant LANES tells the length of the Simd array. The from_array constructor copies a regular Rust array to create a Simd. In this case, because we want const Simd’s, the arrays we construct from must also be const.

The next two lines copy our encrypted text into data and then adds 13 to each letter.

let mut data = Simd::::from_slice(b"URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY");
data += THIRTEENS;

What if you make an error and your encrypted text isn’t exactly length LANES (32)? Sadly, the compiler won’t tell you. Instead, when you run the program, from_slice will panic. What if the encrypted text contains non-upper-case letters? In this example program, we’ll ignore that possibility.

The += operator does element-wise addition between the Simd data and Simd THIRTEENS. It puts the result in data. Recall that debug builds of regular Rust addition check for overflows. Not so with SIMD. Rust defines SIMD arithmetic operators to always wrap. Values of type u8 wrap after 255.

Coincidentally, Rot13 decryption also requires wrapping, but after ‘Z’ rather than after 255. Here is one approach to coding the needed Rot13 wrapping. It subtracts 26 from any values on beyond ‘Z’.

let mask = data.simd_gt(ZEES);
data = mask.select(data - TWENTYSIXS, data);

This says to find the element-wise places beyond ‘Z’. Then, subtract 26 from all values. At the places of interest, use the subtracted values. At the other places, use the original values. Does subtracting from all values and then using only some seem wasteful? With SIMD, this takes no extra computer time and avoids jumps. This strategy is, thus, efficient and common.

The program ends like so:

let output = String::from_utf8_lossy(data.as_array());
assert_eq!(output, "HELLOWORLDIDOHOPEITSALLGOINGWELL");
println!("{}", output);

Notice the .as_array() method. It safely transmutes a Simd struct into a regular Rust array without copying.

Surprisingly to me, this program runs fine on computers without SIMD extensions. Rust nightly compiles the code to regular (non-SIMD) instructions. But we don’t just want to run “fine”, we want to run faster. That requires us to turn on our computer’s SIMD power.

Rule 2: CCC: Check, Control, and Choose your computer’s SIMD capabilities.

To make SIMD programs run faster on your machine, you must first discover which SIMD extensions your machine supports. If you have an Intel/AMD machine, you can use my simd-detect cargo command.

Run with:

rustup override set nightly
cargo install cargo-simd-detect --force
cargo simd-detect

On my machine, it outputs:

extension       width                   available       enabled
sse2            128-bit/16-bytes        true            true
avx2            256-bit/32-bytes        true            false
avx512f         512-bit/64-bytes        true            false

This says that my machine supports the sse2avx2, and avx512f SIMD extensions. Of those, by default, Rust enables the ubiquitous twenty-year-old sse2 extension.

The SIMD extensions form a hierarchy with avx512f above avx2 above sse2. Enabling a higher-level extension also enables the lower-level extensions.

Most Intel/AMD computers also support the ten-year-old avx2 extension. You enable it by setting an environment variable:

# For Windows Command Prompt
set RUSTFLAGS=-C target-feature=+avx2

# For Unix-like shells (like Bash)
export RUSTFLAGS="-C target-feature=+avx2"

“Force install” and run simd-detect again and you should see that avx2 is enabled.

# Force install every time to see changes to 'enabled'
cargo install cargo-simd-detect --force
cargo simd-detect
extension         width                   available       enabled
sse2            128-bit/16-bytes        true            true
avx2            256-bit/32-bytes        true            true
avx512f         512-bit/64-bytes        true            false

Alternatively, you can turn on every SIMD extension that your machine supports:

# For Windows Command Prompt
set RUSTFLAGS=-C target-cpu=native

# For Unix-like shells (like Bash)
export RUSTFLAGS="-C target-cpu=native"

On my machine this enables avx512f, a newer SIMD extension supported by some Intel computers and a few AMD computers.

You can set SIMD extensions back to their default (sse2 on Intel/AMD) with:

# For Windows Command Prompt
set RUSTFLAGS=

# For Unix-like shells (like Bash)
unset RUSTFLAGS

You may wonder why target-cpu=native isn’t Rust’s default. The problem is that binaries created using avx2 or avx512f won’t run on computers missing those SIMD extensions. So, if you are compiling only for your own use, use target-cpu=native. If, however, you are compiling for others, choose your SIMD extensions thoughtfully and let people know which SIMD extension level you are assuming.

Happily, whatever level of SIMD extension you pick, Rust’s SIMD support is so flexible you can easily change your decision later. Let’s next learn details of programming with SIMD in Rust.

Rule 3: Learn core::simd, but selectively.

To build with Rust’s new core::simd module you should learn selected building blocks. Here is a cheatsheet with the structs, methods, etc., that I’ve found most useful. Each item includes a link to its documentation.

Structs

  • Simd – a special, aligned, fixed-length array of SimdElement. We refer to a position in the array and the element stored at that position as a “lane”. By default, we copy Simd structs rather than reference them.
  • Mask – a special Boolean array showing inclusion/exclusion on a per-lane basis.

SimdElements

  • Floating-Point Types: f32f64
  • Integer Types: i8u8i16u16i32u32i64u64isizeusize
  • — but not i128u128

Simd constructors

  • Simd::from_array – creates a Simd struct by copying a fixed-length array.
  • Simd::from_slice – creates a Simd struct by copying the first LANE elements of a slice.
  • Simd::splat – replicates a single value across all lanes of a Simd struct.
  • slice::as_simd – without copying, safely transmutes a regular slice into an aligned slice of Simd (plus unaligned leftovers).

Simd conversion

  • Simd::as_array – without copying, safely transmutes an Simd struct into a regular array reference.

Simd methods and operators

  • simd[i] – extract a value from a lane of a Simd.
  • simd + simd – performs element-wise addition of two Simd structs. Also, supported -*/%, remainder, bitwise-and, -or, xor, -not, -shift.
  • simd += simd – adds another Simd struct to the current one, in place. Other operators supported, too.
  • Simd::simd_gt – compares two Simd structs, returning a Mask indicating which elements of the first are greater than those of the second. Also, supported simd_ltsimd_lesimd_gesimd_ltsimd_eqsimd_ne.
  • Simd::rotate_elements_left – rotates the elements of a Simd struct to the left by a specified amount. Also, rotate_elements_right.
  • simd_swizzle!(simd, indexes) – rearranges the elements of a Simd struct based on the specified const indexes.
  • simd == simd – checks for equality between two Simd structs, returning a regular bool result.
  • Simd::reduce_and – performs a bitwise AND reduction across all lanes of a Simd struct. Also, supported: reduce_orreduce_xorreduce_maxreduce_minreduce_sum (but noreduce_eq).

Mask methods and operators

  • Mask::select – selects elements from two Simd struct based on a mask.
  • Mask::all – tells if the mask is all true.
  • Mask::any – tells if the mask contains any true.

All about lanes

  • Simd::LANES – a constant indicating the number of elements (lanes) in a Simd struct.
  • SupportedLaneCount – tells the allowed values of LANES. Use by generics.
  • simd.lanes – const method that tells a Simd struct’s number of lanes.

Low-level alignment, offsets, etc.

When possible, use to_simd instead.

More, perhaps of interest

With these building blocks at hand, it’s time to build something.

Rule 4: Brainstorm candidate algorithms.

What do you want to speed up? You won’t know ahead of time which SIMD approach (of any) will work best. You should, therefore, create many algorithms that you can then analyze (Rule 5) and benchmark (Rule 7).

I wanted to speed up range-set-blaze, a crate for manipulating sets of “clumpy” integers. I hoped that creating is_consecutive, a function to detect blocks of consecutive integers, would be useful.

Background: Crate range-set-blaze works on “clumpy” integers. “Clumpy”, here, means that the number of ranges needed to represent the data is small compared to the number of input integers. For example, these 1002 input integers

100, 101, …, 489, 499, 501, 502, …, 998, 999, 999, 100, 0

Ultimately become three Rust ranges:

0..=0, 100..=499, 501..=999.

(Internally, the RangeSetBlaze struct represents a set of integers as a sorted list of disjoint ranges stored in a cache efficient BTreeMap.)

Although the input integers are allowed to be unsorted and redundant, we expect them to often be “nice”. RangeSetBlaze’s from_iter constructor already exploits this expectation by grouping up adjacent integers. For example, from_iter first turns the 1002 input integers into four ranges

100..=499, 501..=999, 100..=100, 0..=0.

with minimal, constant memory usage, independent of input size. It then sorts and merges these reduced ranges.

I wondered if a new from_slice method could speed construction from array-like inputs by quickly finding (some) consecutive integers. For example, could it— with minimal, constant memory — turn the 1002 inputs integers into five Rust ranges:

100..=499, 501..=999, 999..=999, 100..=100, 0..=0.

If so, from_iter could then quickly finish the processing.

Let’s start by writing is_consecutive with regular Rust:

pub const LANES: usize = 16;
pub fn is_consecutive_regular(chunk: &[u32; LANES]) -> bool {
    for i in 1..LANES {
        if chunk[i - 1].checked_add(1) != Some(chunk[i]) {
            return false;
        }
    }
    true
}

The algorithm just loops through the array sequentially, checking that each value is one more than its predecessor. It also avoids overflow.

Looping over the items seemed so easy, I wasn’t sure if SIMD could do any better. Here was my first attempt:

Splat0

use std::simd::prelude::*;

const COMPARISON_VALUE_SPLAT0: Simd =
    Simd::from_array([15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]);

pub fn is_consecutive_splat0(chunk: Simd) -> bool {
    if chunk[0].overflowing_add(LANES as u32 - 1) != (chunk[LANES - 1], false) {
        return false;
    }
    let added = chunk + COMPARISON_VALUE_SPLAT0;
    Simd::splat(added[0]) == added
}

Here is an outline of its calculations:

Source: This and all following images by author.

It first (needlessly) checks that the first and last items are 15 apart. It then creates added by adding 15 to the 0th item, 14 to the next, etc. Finally, to see if all items in added are the same, it creates a new Simd based on added’s 0th item and then compares. Recall that splat creates a Simd struct from one value.

Splat1 & Splat2

When I mentioned the is_consecutive problem to Ben Lichtman, he independently came up with this, Splat1:

const COMPARISON_VALUE_SPLAT1: Simd =
    Simd::from_array([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);

pub fn is_consecutive_splat1(chunk: Simd) -> bool {
    let subtracted = chunk - COMPARISON_VALUE_SPLAT1;
    Simd::splat(chunk[0]) == subtracted
}

Splat1 subtracts the comparison value from chunk and checks if the result is the same as the first element of chunk, splatted.

He also came up with a variation called Splat2 that splats the first element of subtracted rather than chunk. That would seemingly avoid one memory access.

I’m sure you are wondering which of these is best, but before we discuss that let’s look at two more candidates.

Swizzle

Swizzle is like Splat2 but uses simd_swizzle! instead of splat. Macro simd_swizzle! creates a new Simd by rearranging the lanes of an old Simd according to an array of indexes.

pub fn is_consecutive_sizzle(chunk: Simd) -> bool {
    let subtracted = chunk - COMPARISON_VALUE_SPLAT1;
    simd_swizzle!(subtracted, [0; LANES]) == subtracted
}

Rotate

This one is different. I had high hopes for it.

const COMPARISON_VALUE_ROTATE: Simd =
    Simd::from_array([4294967281, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]);

pub fn is_consecutive_rotate(chunk: Simd) -> bool {
    let rotated = chunk.rotate_elements_right::();
    chunk - rotated == COMPARISON_VALUE_ROTATE
}

The idea is to rotate all the elements one to the right. We then subtract the original chunk from rotated. If the input is consecutive, the result should be “-15” followed by all 1’s. (Using wrapped subtraction, -15 is 4294967281u32.)

Now that we have candidates, let’s start to evaluate them.

Rule 5: Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language.

We’ll evaluate the candidates in two ways. First, in this rule, we’ll look at the assembly language generated from our code. Second, in Rule 7, we’ll benchmark the code’s speed.

Don’t worry if you don’t know assembly language, you can still get something out of looking at it.

The easiest way to see the generated assembly language is with the Compiler Explorer, AKA Godbolt. It works best on short bits of code that don’t use outside crates. It looks like this:

Referring to the numbers in the figure above, follow these steps to use Godbolt:

  1. Open godbolt.org with your web browser.
  2. Add a new source editor.
  3. Select Rust as your language.
  4. Paste in the code of interest. Make the functions of interest public (pub fn). Do not include a main or unneeded functions. The tool doesn’t support external crates.
  5. Add a new compiler.
  6. Set the compiler version to nightly.
  7. Set options (for now) to -C opt-level=3 -C target-feature=+avx512f.
  8. If there are errors, look at the output.
  9. If you want to share or save the state of the tool, click “Share”

From the image above, you can see that Splat2 and Sizzle are exactly the same, so we can remove Sizzle from consideration. If you open up a copy of my Godbolt session, you’ll also see that most of the functions compile to about the same number of assembly operations. The exceptions are Regular — which is much longer — and Splat0 — which includes the early check.

In the assembly, 512-bit registers start with ZMM. 256-bit registers start YMM. 128-bit registers start with XMM. If you want to better understand the generated assembly, use AI tools to generate annotations. For example, here I ask Bing Chat about Splat2:

Try different compiler settings, including -C target-feature=+avx2 and then leaving target-feature completely off.

Fewer assembly operations don’t necessarily mean faster speed. Looking at the assembly does, however, give us a sanity check that the compiler is at least trying to use SIMD operations, inlining const references, etc. Also, as with Splat1 and Swizzle, it can sometimes let us know when two candidates are the same.

You may need disassembly features beyond what Godbolt offers, for example, the ability to work with code the uses external crates. B3NNY recommended the cargo tool cargo-show-asm to me. I tried it and found it reasonably easy to use.

The range-set-blaze crate must handle integer types beyond u32. Moreover, we must pick a number of LANES, but we have no reason to think that 16 LANES is always best. To address these needs, in the next rule we’ll generalize the code.

Rule 6: Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits.

Let’s first generalize Splat1 with generics.

#[inline]
pub fn is_consecutive_splat1_gen(
    chunk: Simd,
    comparison_value: Simd,
) -> bool
where
    T: SimdElement + PartialEq,
    Simd: Sub, Output = Simd>,
    LaneCount: SupportedLaneCount,
{
    let subtracted = chunk - comparison_value;
    Simd::splat(chunk[0]) == subtracted
}

First, note the #[inline] attribute. It’s important for efficiency and we’ll use it on pretty much every one of these small functions.

The function defined above, is_consecutive_splat1_gen, looks great except that it needs a second input, called comparison_value, that we have yet to define.

If you don’t need a generic const comparison_value, I envy you. You can skip to the next rule if you like. Likewise, if you are reading this in the future and creating a generic const comparison_value is as effortless as having your personal robot do your household chores, then I doubly envy you.

We can try to create a comparison_value_splat_gen that is generic and const. Sadly, neither From nor alternative T::One are const, so this doesn’t work:

// DOESN'T WORK BECAUSE From is not const
pub const fn comparison_value_splat_gen() -> Simd
where
    T: SimdElement + Default + From + AddAssign,
    LaneCount: SupportedLaneCount,
{
    let mut arr: [T; N] = [T::from(0usize); N];
    let mut i_usize = 0;
    while i_usize < N {
        arr[i_usize] = T::from(i_usize);
        i_usize += 1;
    }
    Simd::from_array(arr)
}

Macros are the last refuge of scoundrels. So, let’s use macros:

#[macro_export]
macro_rules! define_is_consecutive_splat1 {
    ($function:ident, $type:ty) => {
        #[inline]
        pub fn $function(chunk: Simd) -> bool
        where
            LaneCount: SupportedLaneCount,
        {
            define_comparison_value_splat!(comparison_value_splat, $type);

            let subtracted = chunk - comparison_value_splat();
            Simd::splat(chunk[0]) == subtracted
        }
    };
}
#[macro_export]
macro_rules! define_comparison_value_splat {
    ($function:ident, $type:ty) => {
        pub const fn $function() -> Simd
        where
            LaneCount: SupportedLaneCount,
        {
            let mut arr: [$type; N] = [0; N];
            let mut i = 0;
            while i < N {
                arr[i] = i as $type;
                i += 1;
            }
            Simd::from_array(arr)
        }
    };
}

This lets us run on any particular element type and all number of LANES (Rust Playground):

define_is_consecutive_splat1!(is_consecutive_splat1_i32, i32);

let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 100 + i as i32)));
let ninety_nines: Simd = black_box(Simd::from_array([99; 16]));
assert!(is_consecutive_splat1_i32(a));
assert!(!is_consecutive_splat1_i32(ninety_nines));

Sadly, this still isn’t enough for range-set-blaze. It needs to run on all element types (not just one) and (ideally) all LANES (not just one).

Happily, there’s a workaround, that again depends on macros. It also exploits the fact that we only need to support a finite list of types, namely: i8i16i32i64isizeu8u16u32u64, and usize. If you need to also (or instead) support f32 and f64, that’s fine.

If, on the other hand, you need to support i128 and u128, you may be out of luck. The core::simd module doesn’t support them. We’ll see in Rule 8 how range-set-blaze gets around that at a performance cost.

The workaround defines a new trait, here called IsConsecutive. We then use a macro (that calls a macro, that calls a macro) to implement the trait on the 10 types of interest.

pub trait IsConsecutive {
    fn is_consecutive(chunk: Simd) -> bool
    where
        Self: SimdElement,
        Simd: Sub, Output = Simd>,
        LaneCount: SupportedLaneCount;
}

macro_rules! impl_is_consecutive {
    ($type:ty) => {
        impl IsConsecutive for $type {
            #[inline] // very important
            fn is_consecutive(chunk: Simd) -> bool
            where
                Self: SimdElement,
                Simd: Sub, Output = Simd>,
                LaneCount: SupportedLaneCount,
            {
                define_is_consecutive_splat1!(is_consecutive_splat1, $type);
                is_consecutive_splat1(chunk)
            }
        }
    };
}

impl_is_consecutive!(i8);
impl_is_consecutive!(i16);
impl_is_consecutive!(i32);
impl_is_consecutive!(i64);
impl_is_consecutive!(isize);
impl_is_consecutive!(u8);
impl_is_consecutive!(u16);
impl_is_consecutive!(u32);
impl_is_consecutive!(u64);
impl_is_consecutive!(usize);

We can now call fully generic code (Rust Playground):

// Works on i32 and 16 lanes
let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 100 + i as i32)));
let ninety_nines: Simd = black_box(Simd::from_array([99; 16]));

assert!(IsConsecutive::is_consecutive(a));
assert!(!IsConsecutive::is_consecutive(ninety_nines));

// Works on i8 and 64 lanes
let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 10 + i as i8)));
let ninety_nines: Simd = black_box(Simd::from_array([99; 64]));

assert!(IsConsecutive::is_consecutive(a));
assert!(!IsConsecutive::is_consecutive(ninety_nines));

With this technique, we can create multiple candidate algorithms that are fully generic over type and LANES. Next, it is time to benchmark and see which algorithms are fastest.


Those are the first six rules for adding SIMD code to Rust. In Part 2, we look at rules 7 to 9. These rules will cover how to pick an algorithm and set LANES. Also, how to integrate SIMD operations into your existing code and (importantly) how to make it optional. Part 2 concludes with a discussion of when/if you should use SIMD and ideas for improving Rust’s SIMD experience. I hope to see you there.

Please follow Carl on Medium. I write on scientific programming in Rust and Python, machine learning, and statistics. I tend to write about one article per month.

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WASHINGTON—The U.S. Department of Energy (DOE) today announced funding to advance the Genesis Mission’s efforts to tackle the nation’s most complex science and technology challenges. This includes a $293 million Request for Application (RFA),“The Genesis Mission: Transforming Science and Energy with AI.” Through this RFA, DOE invites interdisciplinary teams to leverage novel AI models and frameworks to address over 20 national challenges spanning advanced manufacturing, biotechnology, critical materials, nuclear energy, and quantum information science.    “The Genesis Mission has caught the imagination of our scientific and engineering communities to tackle national challenges in the age of AI,” said Under Secretary for Science Darío Gil and Genesis Mission Director. “With these investments we seek breakthrough ideas and novel collaborations leveraging the scientific prowess of our National Laboratories, the private sector, universities, and science philanthropies.”  The RFA is open to interdisciplinary teams from DOE National Laboratories, U.S. industry, and academia. Phase I awards will range from $500,000 to $750,000 and will support a nine month project period. Phase II awards will range from $6 million to $15 million over a three year project period. Teams may apply directly to either phase in FY 2026, and successful Phase I teams will be eligible to compete for larger Phase II awards in future cycles. Phase I applications and Phase II letters of intent are due April 28, 2026. Phase II applications are due May 19, 2026. DOE plans to hold an informational webinar about this RFA on March 26, 2026.  For full eligibility, application instructions, and challenge details, see the official NOFO: DE-FOA-0003612. Registration instructions and other details will be posted here.  ### 

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Trump Administration Keeps Coal Plant Open to Ensure Affordable, Reliable and Secure Power in the Northwest

Emergency order addresses critical grid reliability issues, lowering risk of blackouts and ensuring affordable electricity access. WASHINGTON—U.S. Secretary of Energy Chris Wright today issued an emergency order to ensure Americans in the Northwestern region of the United States have access to affordable, reliable and secure electricity. The order directs TransAlta to keep Unit 2 of the Centralia Generating Station in Centralia, Washington available to operate. Unit 2 of the coal plant was scheduled to shut down at the end of 2025. The reliable supply of power from the Centralia plant is essential to maintaining grid stability across the Northwest, and this order ensures that the region avoids unnecessary blackout risks and costs. “The last administration’s energy subtraction policies had the United States on track to likely experience significantly more blackouts in the coming years — thankfully, President Trump won’t let that happen,” said Energy Secretary Wright. “The Trump administration will continue taking action to keep America’s coal plants running so we can stop the price spikes and ensure we don’t lose critical generation sources. Americans deserve access to affordable, reliable, and secure energy to power their homes all the time, regardless of whether the wind is blowing or the sun is shining.” Thanks to President Trump’s leadership, coal plants across the country are reversing plans to shut down. On December 16, 2025, Secretary Wright issued an emergency order directing TransAlta to keep Unit 2 (729.9 MW) available to operate.According to DOE’s Resource Adequacy Report, blackouts were on track to potentially increase 100 times by 2030 if the U.S. continued to take reliable power offline as it did during the Biden administration. This order is in effect beginning on March 17, 2026, through June 14, 2026. ### 

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Brent retreats from highs after Trump signals Iran war nearing end

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Southwest Arkansas lithium project moves toward FID with 10-year offtake deal

Smackover Lithium, a joint venture between Standard Lithium Ltd. and Equinor, through subsidiaries of Equinor ASA, signed the first commercial offtake agreement for the South West Arkansas Project (SWA Project) with commodities group Trafigura Trading LLC. Under the terms of a binding take-or-pay offtake agreement, the JV will supply Trafigura with 8,000 metric tonnes/year (tpy) of battery-quality lithium carbonate (Li2CO3) over a 10-year period, beginning at the start of commercial production. Smackover Lithium is expected to achieve final investment decision (FID) for the project, which aims to use direct lithium extraction technology to produce lithium from brine resources in the Smackover formation in southern Arkansas, in 2026, with first production anticipated in 2028. The project encompasses about 30,000 acres of brine leases in the region, with the initial phase of project development focused on production from the 20,854-acre Reynolds Brine Unit.   Front-end engineering design was completed in support of a definitive feasibility study with a principal recommendation that the project is ready to progress to FID.  While pricing terms of the Trafigura deal were kept confidential, Standard Lithium said they are “structured to support the anticipated financing for the project.” The JV is seeking to finalize customer offtake agreements for roughly 80% of the 22,500 tonnes of annual nameplate lithium carbonate capacity for the initial phase of the project. This agreement represents over 40% of the targeted offtake commitments. Formed in 2024, Smackover Lithium is developing multiple DLE projects in Southwest Arkansas and East Texas. Standard Lithium is operator of the projecs with 55% interest. Equinor holds the remaining 45% interest.

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Equinor makes oil and gas discoveries in the North Sea

Equinor Energy AS discovered oil in the Troll area and gas and condensate in the Sleipner area of the North Sea. Byrding C discovery well 35/11-32 S in production license (PL) 090 HS was made 5 km northwest of Fram field in Troll. The well was drilled by the COSL Innovator rig in 373 m of water to 3,517 m TVD subsea. It was terminated in the Heather formation from the Middle Jurassic. The primary exploration target was to prove petroleum in reservoir rocks from the Late Jurassic deep marine equivalent to the Sognefjord formation. The secondary target was to prove petroleum and investigate the presence of potential reservoir rocks in two prospective intervals from the Middle Jurassic in deep marine equivalents to the Fensfjord formation. The well encountered a 22-m oil column in sandstone layers in the Sognefjord formation with a total thickness of 82 m, of which 70 m was sandstone with moderate to good reservoir properties. The oil-water contact was encountered. The secondary exploration target in the Fensfjord formation did not prove reservoir rocks or hydrocarbons. The well was not formation-tested, but data and samples were collected. The well has been permanently plugged. Preliminary estimates indicate the size of the discovery is 4.4–8.2 MMboe. Oil discovered in Byrding C will be produced using existing or future infrastructure in the area. The Frida Kahlo discovery was drilled from the Sleipner B platform in production license PL 046 northwest of Sleipner Vest and is estimated to contain 5–9 MMboe of gas and condensate. The well will be brought on stream as early as April. The four most recent exploration wells in the Sleipner area, drilled over a 3-month period, include Lofn, Langemann, Sissel, and Frida Kahlo. All have all proven gas and condensate in the Hugin formation, with combined estimated

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Nvidia joins push for data centers in space

For example, instead of sending down raw image data, which can take hours, or even days, a satellite can transmit the information that, say, a particular bridge is down, or that a certain road is having issues—actionable information of immediate business value. “AI can also help satellites navigate low earth orbit much more confidently, avoid other satellites, and operate much more autonomously,” says Su. And it can be used for other heavy workloads as well. For example, Kepler Communications is using Jetson Orin in its satellite communication network. That helps the company make its satellites smarter, CEO Mina Mitry said in a statement, “allowing us to intelligently manage and route data across our constellation.” The Jetson Orin is already bringing data center-level compute capability to space, Su says, and, with the new chips, there will be even more real-time capability for the next generation of satellites. According to Gartner analyst Bill Ray, orbital data centers are a waste of time and money. “The rush to develop orbital data centers has reached a period of peak insanity,” he wrote in a recent report. “For all the hype around them, these space-based data centers will not be able to deliver on the promise of useful analysis of terrestrial data for terrestrial applications for decades, and may not ever be able to do so.” But that’s not where today’s use cases are, Su points out. “It is edge computing workloads,” he says. “It’s AI inference for multi-dimensional data for disaster recovery and weather forecasting.”

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Microsoft’s laser-free cable tech promises to slash AI data center power bills in half

The power problem, Microsoft argues, starts with the cables themselves. How MOSAIC works Copper interconnects top out at roughly two meters at high data rates, limiting them to within a single rack. Laser-based fiber optic cables go further but consume more power and are sensitive to temperature and dust, Microsoft said in the post. MOSAIC reaches up to 50 meters while drawing less power than either, the company added. “Imaging fiber looks like a standard fiber, but inside it has thousands of cores,” Paolo Costa, a Microsoft partner research manager and the project’s lead researcher, wrote in the post. “That was the missing piece. We finally had a way to carry thousands of parallel channels in one cable.” MOSAIC is not Microsoft’s only optical networking bet, and it is not the one furthest along. HCF is already in production across Azure regions MOSAIC arrives alongside Hollow Core Fiber (HCF), a complementary technology Microsoft is already deploying globally. HCF carries optical signals through air rather than glass, delivering up to 47% faster data transmission and 33% lower latency than conventional single-mode fiber, according to published research from the University of Southampton cited by Microsoft. Frank Rey, Microsoft’s general manager of Azure Hyperscale Networking, said in the post that the two technologies are complementary — HCF for long-distance inter-datacenter links, MOSAIC for in-facility GPU and server connectivity.

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Beyond the fan: Crossing the liquid cooling rubicon

At 20 kW per rack, the airflow velocity required to maintain safe operating temperatures triggers two failure modes. First, the acoustic vibration becomes severe enough to damage equipment. Organizations learn this lesson the hard way — high-frequency vibration from upgraded CRAC units causing bit errors in high-density Non-Volatile Memory Express (NVMe) storage arrays. The signature is mechanical resonance in drive enclosures. Fans shake storage infrastructure to death. Second, the power required for that airflow becomes self-defeating. At 100 kW densities, nearly 30 percent of the total facility power goes to fans alone — before accounting for compressors and chillers working overtime to cool the air. According to Uptime Institute research, data centers spend an estimated $1.9 to $2.8 million per MW annually on operations, with cooling-related costs consuming nearly $500,000 of that figure. The American Society of Heating, Refrigerating and Air-Conditioning Engineers (ASHRAE) TC 9.9 guidelines governing data center thermal management were written for a 15 kW world. Many organizations now operate so far outside those parameters that the guidelines have become irrelevant. One moment crystallized this reality. A single CRAC unit failed in a training cluster. Within eight minutes, hot-aisle temperatures exceeded 120°F. Monitoring systems triggered automatic throttling on millions of dollars of compute infrastructure. A multi-day processing run crashed and restarted from a checkpoint. Standing in that sweltering aisle watching temperature readouts climb, the conclusion was inescapable: air had carried the industry as far as it could go. Crossing the Rubicon: Cold plates versus rear-door heat exchangers Bringing liquid into a data center is terrifying. Water — or water-adjacent fluids — enters rooms filled with equipment worth tens of millions of dollars. Equipment that fails catastrophically when wet. “Crossing the Rubicon” captures the commitment: once started down this path, there is no returning to the comfortable certainty of

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System-level ‘coopetition’: Why Nvidia’s DGX Rubin NVL8 runs on Intel Xeon 6

Not a strategic alliance Despite working together at the system level, the relationship between the two companies does not amount to a formal strategic alliance. “The Intel–Nvidia dynamic is best understood as system-level coopetition. Long-standing collaboration persists across data center and PC ecosystems, with Intel CPUs paired alongside Nvidia GPUs forming standardized AI server architectures and enabling deeper integration,” said Manish Rawat, semiconductor analyst at TechInsights. However, competition is accelerating structurally. Even though Nvidia dominates the GPU space, the company is also expanding its presence across more layers of the data-center stack. It has been developing its own CPUs, such as the Grace CPU, aimed at tighter integration between compute, memory, and interconnect. The company has also launched Vera CPU, purpose-built for agentic AI at GTC 2026. This reflects Nvidia’s broader approach of building more of the system in-house, spanning both hardware and software, even as it continues to incorporate external components where required. “Nvidia’s push into CPUs (Grace, Vera) and tightly integrated, NVLink-based systems signals a shift toward full-stack ownership spanning compute, networking, and software. This challenges Intel’s traditional dominance in CPUs and system control. In essence, Nvidia is partnering tactically to sustain ecosystem adoption while strategically positioning to displace incumbents and capture greater control of next-generation AI infrastructure,” added Rawat.

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Nvidia announces Vera Rubin platform, signaling a shift to full-stack AI infrastructure

The transition reflects a deeper move from optimizing individual components to engineering entire systems for scalability and efficiency, said Sanchit Vir Gogia, chief analyst at Greyhound Research. “Compute, memory behavior, interconnect bandwidth, and workload orchestration are being engineered together,” Gogia said. “Even physical design choices such as rack modularity, serviceability, and assembly efficiency are now part of performance engineering. Infrastructure is beginning to resemble an appliance at scale, but one that operates at extreme density and complexity.” Industry observers said rack-scale systems, including Nvidia’s NVL72 and open standards such as OCP Open Rack, are enabling more flexible pooling and orchestration of infrastructure resources for AI and machine learning workloads. “I am also seeing other operators are increasingly adopting chip-to-grid strategies, integrating onsite power generation (microgrids, batteries), advanced cooling technologies, and co-packaged optics to effectively manage power spikes, reduce conversion losses, and support rack densities exceeding 100kW,” said Franco Chiam, VP of Cloud, Datacenter, Telecommunication, and Infrastructure Research Group at IDC Asia Pacific. “This collective industry response to adapt to the needs for higher power and thermal demands is further reinforced by leading vendors and hyperscalers aligning around open standards, facilitating scalable, gigawatt-class datacenter deployments,” Chiam added. Networking takes center stage Networking is emerging as a central component of AI infrastructure, as platforms such as Vera Rubin place greater emphasis on how data moves across systems rather than treating connectivity as a supporting layer.

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Available’s $5B Project Qestrel aims to roll out 1,000 AI-ready edge data centers by year’s end

Available is partnering with wireless infrastructure company Crown Castle, which owns, operates, and leases more than 40,000 cell towers and roughly 90,000 miles of fiber. “Our strategy is to industrialize and modularize deployment by building on telecom co-location and pre-existing physical infrastructure rather than greenfield hyperscale construction,” said Medina. Some initial sites are live (the company declined to say how many, due to “final contractual and commissioning milestones”) and 30 cities are expected to come online by early July. Available is prioritizing dense urban corridors, and early adoption has begun in “major Northeast corridors with a path to nationwide rollout,” Medina explained. The company’s infrastructure will be used by Strata Expanse, which specializes in 60 to 90 day AI data center deployments, and incorporated into Strata’s new full-stack, end-to-end Amphix AI Infrastructure Platform. The neocloud architecture will run up to 48 GPUs per site, bringing AI inferencing to the edge. Many sites will be pre-integrated with IBM’s watsonx; others will be AI-agnostic, allowing enterprises to run their preferred models. According to Available, Project Qestrel will provide:

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Microsoft will invest $80B in AI data centers in fiscal 2025

And Microsoft isn’t the only one that is ramping up its investments into AI-enabled data centers. Rival cloud service providers are all investing in either upgrading or opening new data centers to capture a larger chunk of business from developers and users of large language models (LLMs).  In a report published in October 2024, Bloomberg Intelligence estimated that demand for generative AI would push Microsoft, AWS, Google, Oracle, Meta, and Apple would between them devote $200 billion to capex in 2025, up from $110 billion in 2023. Microsoft is one of the biggest spenders, followed closely by Google and AWS, Bloomberg Intelligence said. Its estimate of Microsoft’s capital spending on AI, at $62.4 billion for calendar 2025, is lower than Smith’s claim that the company will invest $80 billion in the fiscal year to June 30, 2025. Both figures, though, are way higher than Microsoft’s 2020 capital expenditure of “just” $17.6 billion. The majority of the increased spending is tied to cloud services and the expansion of AI infrastructure needed to provide compute capacity for OpenAI workloads. Separately, last October Amazon CEO Andy Jassy said his company planned total capex spend of $75 billion in 2024 and even more in 2025, with much of it going to AWS, its cloud computing division.

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John Deere unveils more autonomous farm machines to address skill labor shortage

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Self-driving tractors might be the path to self-driving cars. John Deere has revealed a new line of autonomous machines and tech across agriculture, construction and commercial landscaping. The Moline, Illinois-based John Deere has been in business for 187 years, yet it’s been a regular as a non-tech company showing off technology at the big tech trade show in Las Vegas and is back at CES 2025 with more autonomous tractors and other vehicles. This is not something we usually cover, but John Deere has a lot of data that is interesting in the big picture of tech. The message from the company is that there aren’t enough skilled farm laborers to do the work that its customers need. It’s been a challenge for most of the last two decades, said Jahmy Hindman, CTO at John Deere, in a briefing. Much of the tech will come this fall and after that. He noted that the average farmer in the U.S. is over 58 and works 12 to 18 hours a day to grow food for us. And he said the American Farm Bureau Federation estimates there are roughly 2.4 million farm jobs that need to be filled annually; and the agricultural work force continues to shrink. (This is my hint to the anti-immigration crowd). John Deere’s autonomous 9RX Tractor. Farmers can oversee it using an app. While each of these industries experiences their own set of challenges, a commonality across all is skilled labor availability. In construction, about 80% percent of contractors struggle to find skilled labor. And in commercial landscaping, 86% of landscaping business owners can’t find labor to fill open positions, he said. “They have to figure out how to do

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2025 playbook for enterprise AI success, from agents to evals

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More 2025 is poised to be a pivotal year for enterprise AI. The past year has seen rapid innovation, and this year will see the same. This has made it more critical than ever to revisit your AI strategy to stay competitive and create value for your customers. From scaling AI agents to optimizing costs, here are the five critical areas enterprises should prioritize for their AI strategy this year. 1. Agents: the next generation of automation AI agents are no longer theoretical. In 2025, they’re indispensable tools for enterprises looking to streamline operations and enhance customer interactions. Unlike traditional software, agents powered by large language models (LLMs) can make nuanced decisions, navigate complex multi-step tasks, and integrate seamlessly with tools and APIs. At the start of 2024, agents were not ready for prime time, making frustrating mistakes like hallucinating URLs. They started getting better as frontier large language models themselves improved. “Let me put it this way,” said Sam Witteveen, cofounder of Red Dragon, a company that develops agents for companies, and that recently reviewed the 48 agents it built last year. “Interestingly, the ones that we built at the start of the year, a lot of those worked way better at the end of the year just because the models got better.” Witteveen shared this in the video podcast we filmed to discuss these five big trends in detail. Models are getting better and hallucinating less, and they’re also being trained to do agentic tasks. Another feature that the model providers are researching is a way to use the LLM as a judge, and as models get cheaper (something we’ll cover below), companies can use three or more models to

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OpenAI’s red teaming innovations define new essentials for security leaders in the AI era

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More OpenAI has taken a more aggressive approach to red teaming than its AI competitors, demonstrating its security teams’ advanced capabilities in two areas: multi-step reinforcement and external red teaming. OpenAI recently released two papers that set a new competitive standard for improving the quality, reliability and safety of AI models in these two techniques and more. The first paper, “OpenAI’s Approach to External Red Teaming for AI Models and Systems,” reports that specialized teams outside the company have proven effective in uncovering vulnerabilities that might otherwise have made it into a released model because in-house testing techniques may have missed them. In the second paper, “Diverse and Effective Red Teaming with Auto-Generated Rewards and Multi-Step Reinforcement Learning,” OpenAI introduces an automated framework that relies on iterative reinforcement learning to generate a broad spectrum of novel, wide-ranging attacks. Going all-in on red teaming pays practical, competitive dividends It’s encouraging to see competitive intensity in red teaming growing among AI companies. When Anthropic released its AI red team guidelines in June of last year, it joined AI providers including Google, Microsoft, Nvidia, OpenAI, and even the U.S.’s National Institute of Standards and Technology (NIST), which all had released red teaming frameworks. Investing heavily in red teaming yields tangible benefits for security leaders in any organization. OpenAI’s paper on external red teaming provides a detailed analysis of how the company strives to create specialized external teams that include cybersecurity and subject matter experts. The goal is to see if knowledgeable external teams can defeat models’ security perimeters and find gaps in their security, biases and controls that prompt-based testing couldn’t find. What makes OpenAI’s recent papers noteworthy is how well they define using human-in-the-middle

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