Stay Ahead, Stay ONMINE

Nine Rules for SIMD Acceleration of Your Rust Code (Part 1)

Thanks to Ben Lichtman (B3NNY) at the Seattle Rust Meetup for pointing me in the right direction on SIMD. SIMD (Single Instruction, Multiple Data) operations have been a feature of Intel/AMD and ARM CPUs since the early 2000s. These operations enable you to, for example, add an array of eight i32 to another array of eight i32 with just one CPU operation on a single core. Using SIMD operations greatly speeds up certain tasks. If you’re not using SIMD, you may not be fully using your CPU’s capabilities. Is this “Yet Another Rust and SIMD” article? Yes and no. Yes, I did apply SIMD to a programming problem and then feel compelled to write an article about it. No, I hope that this article also goes into enough depth that it can guide you through your project. It explains the newly available SIMD capabilities and settings in Rust nightly. It includes a Rust SIMD cheatsheet. It shows how to make your SIMD code generic without leaving safe Rust. It gets you started with tools such as Godbolt and Criterion. Finally, it introduces new cargo commands that make the process easier. The range-set-blaze crate uses its RangeSetBlaze::from_iter method to ingest potentially long sequences of integers. When the integers are “clumpy”, it can do this 30 times faster than Rust’s standard HashSet::from_iter. Can we do even better if we use Simd operations? Yes! See this documentation for the definition of “clumpy”. Also, what happens if the integers are not clumpy? RangeSetBlaze is 2 to 3 times slower than HashSet. On clumpy integers, RangeSetBlaze::from_slice — a new method based on SIMD operations — is 7 times faster than RangeSetBlaze::from_iter. That makes it more than 200 times faster than HashSet::from_iter. (When the integers are not clumpy, it is still 2 to 3 times slower than HashSet.) Over the course of implementing this speed up, I learned nine rules that can help you accelerate your projects with SIMD operations. The rules are: Use nightly Rust and core::simd, Rust’s experimental standard SIMD module. CCC: Check, Control, and Choose your computer’s SIMD capabilities. Learn core::simd, but selectively. Brainstorm candidate algorithms. Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language. Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits. See Part 2 for these rules: 7. Use Criterion benchmarking to pick an algorithm and to discover that LANES should (almost) always be 32 or 64. 8. Integrate your best SIMD algorithm into your project with as_simd, special code for i128/u128, and additional in-context benchmarking. 9. Extricate your best SIMD algorithm from your project (for now) with an optional cargo feature. Aside: To avoid wishy-washiness, I call these “rules”, but they are, of course, just suggestions. Rule 1: Use nightly Rust and core::simd, Rust’s experimental standard SIMD module. Rust can access SIMD operations either via the stable core::arch module or via nighty’s core::simd module. Let’s compare them: core::arch core::simd Nightly Delightfully easy and portable. Limits downstream users to nightly. I decided to go with “easy”. If you decide to take the harder road, starting first with the easier path may still be worthwhile. In either case, before we try to use SIMD operations in a larger project, let’s make sure we can get them working at all. Here are the steps: First, create a project called simd_hello: cargo new simd_hello cd simd_hello Edit src/main.rs to contain (Rust playground): // Tell nightly Rust to enable ‘portable_simd’ #![feature(portable_simd)] use core::simd::prelude::*; // constant Simd structs const LANES: usize = 32; const THIRTEENS: Simd = Simd::::from_array([13; LANES]); const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]); const ZEES: Simd = Simd::::from_array([b’Z’; LANES]); fn main() { // create a Simd struct from a slice of LANES bytes let mut data = Simd::::from_slice(b”URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY”); data += THIRTEENS; // add 13 to each byte // compare each byte to ‘Z’, where the byte is greater than ‘Z’, subtract 26 let mask = data.simd_gt(ZEES); // compare each byte to ‘Z’ data = mask.select(data – TWENTYSIXS, data); let output = String::from_utf8_lossy(data.as_array()); assert_eq!(output, “HELLOWORLDIDOHOPEITSALLGOINGWELL”); println!(“{}”, output); } Next — full SIMD capabilities require the nightly version of Rust. Assuming you have Rust installed, install nightly (rustup install nightly). Make sure you have the latest nightly version (rustup update nightly). Finally, set this project to use nightly (rustup override set nightly). You can now run the program with cargo run. The program applies ROT13 decryption to 32 bytes of upper-case letters. With SIMD, the program can decrypt all 32 bytes simultaneously. Let’s look at each section of the program to see how it works. It starts with: #![feature(portable_simd)] use core::simd::prelude::*; Rust nightly offers its extra capabilities (or “features”) only on request. The #![feature(portable_simd)] statement requests that Rust nightly make available the new experimental core::simd module. The use statement then imports the module’s most important types and traits. In the code’s next section, we define useful constants: const LANES: usize = 32; const THIRTEENS: Simd = Simd::::from_array([13; LANES]); const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]); const ZEES: Simd = Simd::::from_array([b’Z’; LANES]); The Simd struct is a special kind of Rust array. (It is, for example, always memory aligned.) The constant LANES tells the length of the Simd array. The from_array constructor copies a regular Rust array to create a Simd. In this case, because we want const Simd’s, the arrays we construct from must also be const. The next two lines copy our encrypted text into data and then adds 13 to each letter. let mut data = Simd::::from_slice(b”URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY”); data += THIRTEENS; What if you make an error and your encrypted text isn’t exactly length LANES (32)? Sadly, the compiler won’t tell you. Instead, when you run the program, from_slice will panic. What if the encrypted text contains non-upper-case letters? In this example program, we’ll ignore that possibility. The += operator does element-wise addition between the Simd data and Simd THIRTEENS. It puts the result in data. Recall that debug builds of regular Rust addition check for overflows. Not so with SIMD. Rust defines SIMD arithmetic operators to always wrap. Values of type u8 wrap after 255. Coincidentally, Rot13 decryption also requires wrapping, but after ‘Z’ rather than after 255. Here is one approach to coding the needed Rot13 wrapping. It subtracts 26 from any values on beyond ‘Z’. let mask = data.simd_gt(ZEES); data = mask.select(data – TWENTYSIXS, data); This says to find the element-wise places beyond ‘Z’. Then, subtract 26 from all values. At the places of interest, use the subtracted values. At the other places, use the original values. Does subtracting from all values and then using only some seem wasteful? With SIMD, this takes no extra computer time and avoids jumps. This strategy is, thus, efficient and common. The program ends like so: let output = String::from_utf8_lossy(data.as_array()); assert_eq!(output, “HELLOWORLDIDOHOPEITSALLGOINGWELL”); println!(“{}”, output); Notice the .as_array() method. It safely transmutes a Simd struct into a regular Rust array without copying. Surprisingly to me, this program runs fine on computers without SIMD extensions. Rust nightly compiles the code to regular (non-SIMD) instructions. But we don’t just want to run “fine”, we want to run faster. That requires us to turn on our computer’s SIMD power. Rule 2: CCC: Check, Control, and Choose your computer’s SIMD capabilities. To make SIMD programs run faster on your machine, you must first discover which SIMD extensions your machine supports. If you have an Intel/AMD machine, you can use my simd-detect cargo command. Run with: rustup override set nightly cargo install cargo-simd-detect –force cargo simd-detect On my machine, it outputs: extension width available enabled sse2 128-bit/16-bytes true true avx2 256-bit/32-bytes true false avx512f 512-bit/64-bytes true false This says that my machine supports the sse2, avx2, and avx512f SIMD extensions. Of those, by default, Rust enables the ubiquitous twenty-year-old sse2 extension. The SIMD extensions form a hierarchy with avx512f above avx2 above sse2. Enabling a higher-level extension also enables the lower-level extensions. Most Intel/AMD computers also support the ten-year-old avx2 extension. You enable it by setting an environment variable: # For Windows Command Prompt set RUSTFLAGS=-C target-feature=+avx2 # For Unix-like shells (like Bash) export RUSTFLAGS=”-C target-feature=+avx2″ “Force install” and run simd-detect again and you should see that avx2 is enabled. # Force install every time to see changes to ‘enabled’ cargo install cargo-simd-detect –force cargo simd-detect extension width available enabled sse2 128-bit/16-bytes true true avx2 256-bit/32-bytes true true avx512f 512-bit/64-bytes true false Alternatively, you can turn on every SIMD extension that your machine supports: # For Windows Command Prompt set RUSTFLAGS=-C target-cpu=native # For Unix-like shells (like Bash) export RUSTFLAGS=”-C target-cpu=native” On my machine this enables avx512f, a newer SIMD extension supported by some Intel computers and a few AMD computers. You can set SIMD extensions back to their default (sse2 on Intel/AMD) with: # For Windows Command Prompt set RUSTFLAGS= # For Unix-like shells (like Bash) unset RUSTFLAGS You may wonder why target-cpu=native isn’t Rust’s default. The problem is that binaries created using avx2 or avx512f won’t run on computers missing those SIMD extensions. So, if you are compiling only for your own use, use target-cpu=native. If, however, you are compiling for others, choose your SIMD extensions thoughtfully and let people know which SIMD extension level you are assuming. Happily, whatever level of SIMD extension you pick, Rust’s SIMD support is so flexible you can easily change your decision later. Let’s next learn details of programming with SIMD in Rust. Rule 3: Learn core::simd, but selectively. To build with Rust’s new core::simd module you should learn selected building blocks. Here is a cheatsheet with the structs, methods, etc., that I’ve found most useful. Each item includes a link to its documentation. Structs Simd – a special, aligned, fixed-length array of SimdElement. We refer to a position in the array and the element stored at that position as a “lane”. By default, we copy Simd structs rather than reference them. Mask – a special Boolean array showing inclusion/exclusion on a per-lane basis. SimdElements Floating-Point Types: f32, f64 Integer Types: i8, u8, i16, u16, i32, u32, i64, u64, isize, usize — but not i128, u128 Simd constructors Simd::from_array – creates a Simd struct by copying a fixed-length array. Simd::from_slice – creates a Simd struct by copying the first LANE elements of a slice. Simd::splat – replicates a single value across all lanes of a Simd struct. slice::as_simd – without copying, safely transmutes a regular slice into an aligned slice of Simd (plus unaligned leftovers). Simd conversion Simd::as_array – without copying, safely transmutes an Simd struct into a regular array reference. Simd methods and operators simd[i] – extract a value from a lane of a Simd. simd + simd – performs element-wise addition of two Simd structs. Also, supported -, *, /, %, remainder, bitwise-and, -or, xor, -not, -shift. simd += simd – adds another Simd struct to the current one, in place. Other operators supported, too. Simd::simd_gt – compares two Simd structs, returning a Mask indicating which elements of the first are greater than those of the second. Also, supported simd_lt, simd_le, simd_ge, simd_lt, simd_eq, simd_ne. Simd::rotate_elements_left – rotates the elements of a Simd struct to the left by a specified amount. Also, rotate_elements_right. simd_swizzle!(simd, indexes) – rearranges the elements of a Simd struct based on the specified const indexes. simd == simd – checks for equality between two Simd structs, returning a regular bool result. Simd::reduce_and – performs a bitwise AND reduction across all lanes of a Simd struct. Also, supported: reduce_or, reduce_xor, reduce_max, reduce_min, reduce_sum (but noreduce_eq). Mask methods and operators Mask::select – selects elements from two Simd struct based on a mask. Mask::all – tells if the mask is all true. Mask::any – tells if the mask contains any true. All about lanes Simd::LANES – a constant indicating the number of elements (lanes) in a Simd struct. SupportedLaneCount – tells the allowed values of LANES. Use by generics. simd.lanes – const method that tells a Simd struct’s number of lanes. Low-level alignment, offsets, etc. When possible, use to_simd instead. More, perhaps of interest With these building blocks at hand, it’s time to build something. Rule 4: Brainstorm candidate algorithms. What do you want to speed up? You won’t know ahead of time which SIMD approach (of any) will work best. You should, therefore, create many algorithms that you can then analyze (Rule 5) and benchmark (Rule 7). I wanted to speed up range-set-blaze, a crate for manipulating sets of “clumpy” integers. I hoped that creating is_consecutive, a function to detect blocks of consecutive integers, would be useful. Background: Crate range-set-blaze works on “clumpy” integers. “Clumpy”, here, means that the number of ranges needed to represent the data is small compared to the number of input integers. For example, these 1002 input integers 100, 101, …, 489, 499, 501, 502, …, 998, 999, 999, 100, 0 Ultimately become three Rust ranges: 0..=0, 100..=499, 501..=999. (Internally, the RangeSetBlaze struct represents a set of integers as a sorted list of disjoint ranges stored in a cache efficient BTreeMap.) Although the input integers are allowed to be unsorted and redundant, we expect them to often be “nice”. RangeSetBlaze’s from_iter constructor already exploits this expectation by grouping up adjacent integers. For example, from_iter first turns the 1002 input integers into four ranges 100..=499, 501..=999, 100..=100, 0..=0. with minimal, constant memory usage, independent of input size. It then sorts and merges these reduced ranges. I wondered if a new from_slice method could speed construction from array-like inputs by quickly finding (some) consecutive integers. For example, could it— with minimal, constant memory — turn the 1002 inputs integers into five Rust ranges: 100..=499, 501..=999, 999..=999, 100..=100, 0..=0. If so, from_iter could then quickly finish the processing. Let’s start by writing is_consecutive with regular Rust: pub const LANES: usize = 16; pub fn is_consecutive_regular(chunk: &[u32; LANES]) – > bool { for i in 1..LANES { if chunk[i – 1].checked_add(1) != Some(chunk[i]) { return false; } } true } The algorithm just loops through the array sequentially, checking that each value is one more than its predecessor. It also avoids overflow. Looping over the items seemed so easy, I wasn’t sure if SIMD could do any better. Here was my first attempt: Splat0 use std::simd::prelude::*; const COMPARISON_VALUE_SPLAT0: Simd = Simd::from_array([15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]); pub fn is_consecutive_splat0(chunk: Simd) – > bool { if chunk[0].overflowing_add(LANES as u32 – 1) != (chunk[LANES – 1], false) { return false; } let added = chunk + COMPARISON_VALUE_SPLAT0; Simd::splat(added[0]) == added } Here is an outline of its calculations: Source: This and all following images by author. It first (needlessly) checks that the first and last items are 15 apart. It then creates added by adding 15 to the 0th item, 14 to the next, etc. Finally, to see if all items in added are the same, it creates a new Simd based on added’s 0th item and then compares. Recall that splat creates a Simd struct from one value. Splat1 & Splat2 When I mentioned the is_consecutive problem to Ben Lichtman, he independently came up with this, Splat1: const COMPARISON_VALUE_SPLAT1: Simd = Simd::from_array([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]); pub fn is_consecutive_splat1(chunk: Simd) – > bool { let subtracted = chunk – COMPARISON_VALUE_SPLAT1; Simd::splat(chunk[0]) == subtracted } Splat1 subtracts the comparison value from chunk and checks if the result is the same as the first element of chunk, splatted. He also came up with a variation called Splat2 that splats the first element of subtracted rather than chunk. That would seemingly avoid one memory access. I’m sure you are wondering which of these is best, but before we discuss that let’s look at two more candidates. Swizzle Swizzle is like Splat2 but uses simd_swizzle! instead of splat. Macro simd_swizzle! creates a new Simd by rearranging the lanes of an old Simd according to an array of indexes. pub fn is_consecutive_sizzle(chunk: Simd) – > bool { let subtracted = chunk – COMPARISON_VALUE_SPLAT1; simd_swizzle!(subtracted, [0; LANES]) == subtracted } Rotate This one is different. I had high hopes for it. const COMPARISON_VALUE_ROTATE: Simd = Simd::from_array([4294967281, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); pub fn is_consecutive_rotate(chunk: Simd) – > bool { let rotated = chunk.rotate_elements_right::(); chunk – rotated == COMPARISON_VALUE_ROTATE } The idea is to rotate all the elements one to the right. We then subtract the original chunk from rotated. If the input is consecutive, the result should be “-15” followed by all 1’s. (Using wrapped subtraction, -15 is 4294967281u32.) Now that we have candidates, let’s start to evaluate them. Rule 5: Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language. We’ll evaluate the candidates in two ways. First, in this rule, we’ll look at the assembly language generated from our code. Second, in Rule 7, we’ll benchmark the code’s speed. Don’t worry if you don’t know assembly language, you can still get something out of looking at it. The easiest way to see the generated assembly language is with the Compiler Explorer, AKA Godbolt. It works best on short bits of code that don’t use outside crates. It looks like this: Referring to the numbers in the figure above, follow these steps to use Godbolt: Open godbolt.org with your web browser. Add a new source editor. Select Rust as your language. Paste in the code of interest. Make the functions of interest public (pub fn). Do not include a main or unneeded functions. The tool doesn’t support external crates. Add a new compiler. Set the compiler version to nightly. Set options (for now) to -C opt-level=3 -C target-feature=+avx512f. If there are errors, look at the output. If you want to share or save the state of the tool, click “Share” From the image above, you can see that Splat2 and Sizzle are exactly the same, so we can remove Sizzle from consideration. If you open up a copy of my Godbolt session, you’ll also see that most of the functions compile to about the same number of assembly operations. The exceptions are Regular — which is much longer — and Splat0 — which includes the early check. In the assembly, 512-bit registers start with ZMM. 256-bit registers start YMM. 128-bit registers start with XMM. If you want to better understand the generated assembly, use AI tools to generate annotations. For example, here I ask Bing Chat about Splat2: Try different compiler settings, including -C target-feature=+avx2 and then leaving target-feature completely off. Fewer assembly operations don’t necessarily mean faster speed. Looking at the assembly does, however, give us a sanity check that the compiler is at least trying to use SIMD operations, inlining const references, etc. Also, as with Splat1 and Swizzle, it can sometimes let us know when two candidates are the same. You may need disassembly features beyond what Godbolt offers, for example, the ability to work with code the uses external crates. B3NNY recommended the cargo tool cargo-show-asm to me. I tried it and found it reasonably easy to use. The range-set-blaze crate must handle integer types beyond u32. Moreover, we must pick a number of LANES, but we have no reason to think that 16 LANES is always best. To address these needs, in the next rule we’ll generalize the code. Rule 6: Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits. Let’s first generalize Splat1 with generics. #[inline] pub fn is_consecutive_splat1_gen( chunk: Simd, comparison_value: Simd, ) – > bool where T: SimdElement + PartialEq, Simd: Sub, LaneCount: SupportedLaneCount, { let subtracted = chunk – comparison_value; Simd::splat(chunk[0]) == subtracted } First, note the #[inline] attribute. It’s important for efficiency and we’ll use it on pretty much every one of these small functions. The function defined above, is_consecutive_splat1_gen, looks great except that it needs a second input, called comparison_value, that we have yet to define. If you don’t need a generic const comparison_value, I envy you. You can skip to the next rule if you like. Likewise, if you are reading this in the future and creating a generic const comparison_value is as effortless as having your personal robot do your household chores, then I doubly envy you. We can try to create a comparison_value_splat_gen that is generic and const. Sadly, neither From nor alternative T::One are const, so this doesn’t work: // DOESN’T WORK BECAUSE From is not const pub const fn comparison_value_splat_gen() – > Simd where T: SimdElement + Default + From + AddAssign, LaneCount: SupportedLaneCount, { let mut arr: [T; N] = [T::from(0usize); N]; let mut i_usize = 0; while i_usize { #[inline] pub fn $function(chunk: Simd) – > bool where LaneCount: SupportedLaneCount, { define_comparison_value_splat!(comparison_value_splat, $type); let subtracted = chunk – comparison_value_splat(); Simd::splat(chunk[0]) == subtracted } }; } #[macro_export] macro_rules! define_comparison_value_splat { ($function:ident, $type:ty) = > { pub const fn $function() – > Simd where LaneCount: SupportedLaneCount, { let mut arr: [$type; N] = [0; N]; let mut i = 0; while i bool where Self: SimdElement, Simd: Sub, LaneCount: SupportedLaneCount; } macro_rules! impl_is_consecutive { ($type:ty) = > { impl IsConsecutive for $type { #[inline] // very important fn is_consecutive(chunk: Simd) – > bool where Self: SimdElement, Simd: Sub, LaneCount: SupportedLaneCount, { define_is_consecutive_splat1!(is_consecutive_splat1, $type); is_consecutive_splat1(chunk) } } }; } impl_is_consecutive!(i8); impl_is_consecutive!(i16); impl_is_consecutive!(i32); impl_is_consecutive!(i64); impl_is_consecutive!(isize); impl_is_consecutive!(u8); impl_is_consecutive!(u16); impl_is_consecutive!(u32); impl_is_consecutive!(u64); impl_is_consecutive!(usize); We can now call fully generic code (Rust Playground): // Works on i32 and 16 lanes let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 100 + i as i32))); let ninety_nines: Simd = black_box(Simd::from_array([99; 16])); assert!(IsConsecutive::is_consecutive(a)); assert!(!IsConsecutive::is_consecutive(ninety_nines)); // Works on i8 and 64 lanes let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 10 + i as i8))); let ninety_nines: Simd = black_box(Simd::from_array([99; 64])); assert!(IsConsecutive::is_consecutive(a)); assert!(!IsConsecutive::is_consecutive(ninety_nines)); With this technique, we can create multiple candidate algorithms that are fully generic over type and LANES. Next, it is time to benchmark and see which algorithms are fastest. Those are the first six rules for adding SIMD code to Rust. In Part 2, we look at rules 7 to 9. These rules will cover how to pick an algorithm and set LANES. Also, how to integrate SIMD operations into your existing code and (importantly) how to make it optional. Part 2 concludes with a discussion of when/if you should use SIMD and ideas for improving Rust’s SIMD experience. I hope to see you there. Please follow Carl on Medium. I write on scientific programming in Rust and Python, machine learning, and statistics. I tend to write about one article per month.

Thanks to Ben Lichtman (B3NNY) at the Seattle Rust Meetup for pointing me in the right direction on SIMD.

SIMD (Single Instruction, Multiple Data) operations have been a feature of Intel/AMD and ARM CPUs since the early 2000s. These operations enable you to, for example, add an array of eight i32 to another array of eight i32 with just one CPU operation on a single core. Using SIMD operations greatly speeds up certain tasks. If you’re not using SIMD, you may not be fully using your CPU’s capabilities.

Is this “Yet Another Rust and SIMD” article? Yes and no. Yes, I did apply SIMD to a programming problem and then feel compelled to write an article about it. No, I hope that this article also goes into enough depth that it can guide you through your project. It explains the newly available SIMD capabilities and settings in Rust nightly. It includes a Rust SIMD cheatsheet. It shows how to make your SIMD code generic without leaving safe Rust. It gets you started with tools such as Godbolt and Criterion. Finally, it introduces new cargo commands that make the process easier.


The range-set-blaze crate uses its RangeSetBlaze::from_iter method to ingest potentially long sequences of integers. When the integers are “clumpy”, it can do this 30 times faster than Rust’s standard HashSet::from_iter. Can we do even better if we use Simd operations? Yes!

See this documentation for the definition of “clumpy”. Also, what happens if the integers are not clumpy? RangeSetBlaze is 2 to 3 times slower than HashSet.

On clumpy integers, RangeSetBlaze::from_slice — a new method based on SIMD operations — is 7 times faster than RangeSetBlaze::from_iter. That makes it more than 200 times faster than HashSet::from_iter. (When the integers are not clumpy, it is still 2 to 3 times slower than HashSet.)

Over the course of implementing this speed up, I learned nine rules that can help you accelerate your projects with SIMD operations.

The rules are:

  1. Use nightly Rust and core::simd, Rust’s experimental standard SIMD module.
  2. CCC: Check, Control, and Choose your computer’s SIMD capabilities.
  3. Learn core::simd, but selectively.
  4. Brainstorm candidate algorithms.
  5. Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language.
  6. Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits.

See Part 2 for these rules:

7. Use Criterion benchmarking to pick an algorithm and to discover that LANES should (almost) always be 32 or 64.

8. Integrate your best SIMD algorithm into your project with as_simd, special code for i128/u128, and additional in-context benchmarking.

9. Extricate your best SIMD algorithm from your project (for now) with an optional cargo feature.

Aside: To avoid wishy-washiness, I call these “rules”, but they are, of course, just suggestions.

Rule 1: Use nightly Rust and core::simd, Rust’s experimental standard SIMD module.

Rust can access SIMD operations either via the stable core::arch module or via nighty’s core::simd module. Let’s compare them:

core::arch

core::simd

  • Nightly
  • Delightfully easy and portable.
  • Limits downstream users to nightly.

I decided to go with “easy”. If you decide to take the harder road, starting first with the easier path may still be worthwhile.


In either case, before we try to use SIMD operations in a larger project, let’s make sure we can get them working at all. Here are the steps:

First, create a project called simd_hello:

cargo new simd_hello
cd simd_hello

Edit src/main.rs to contain (Rust playground):

// Tell nightly Rust to enable 'portable_simd'
#![feature(portable_simd)]
use core::simd::prelude::*;

// constant Simd structs
const LANES: usize = 32;
const THIRTEENS: Simd = Simd::::from_array([13; LANES]);
const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]);
const ZEES: Simd = Simd::::from_array([b'Z'; LANES]);

fn main() {
    // create a Simd struct from a slice of LANES bytes
    let mut data = Simd::::from_slice(b"URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY");

    data += THIRTEENS; // add 13 to each byte

    // compare each byte to 'Z', where the byte is greater than 'Z', subtract 26
    let mask = data.simd_gt(ZEES); // compare each byte to 'Z'
    data = mask.select(data - TWENTYSIXS, data);

    let output = String::from_utf8_lossy(data.as_array());
    assert_eq!(output, "HELLOWORLDIDOHOPEITSALLGOINGWELL");
    println!("{}", output);
}

Next — full SIMD capabilities require the nightly version of Rust. Assuming you have Rust installed, install nightly (rustup install nightly). Make sure you have the latest nightly version (rustup update nightly). Finally, set this project to use nightly (rustup override set nightly).

You can now run the program with cargo run. The program applies ROT13 decryption to 32 bytes of upper-case letters. With SIMD, the program can decrypt all 32 bytes simultaneously.

Let’s look at each section of the program to see how it works. It starts with:

#![feature(portable_simd)]
use core::simd::prelude::*;

Rust nightly offers its extra capabilities (or “features”) only on request. The #![feature(portable_simd)] statement requests that Rust nightly make available the new experimental core::simd module. The use statement then imports the module’s most important types and traits.

In the code’s next section, we define useful constants:

const LANES: usize = 32;
const THIRTEENS: Simd = Simd::::from_array([13; LANES]);
const TWENTYSIXS: Simd = Simd::::from_array([26; LANES]);
const ZEES: Simd = Simd::::from_array([b'Z'; LANES]);

The Simd struct is a special kind of Rust array. (It is, for example, always memory aligned.) The constant LANES tells the length of the Simd array. The from_array constructor copies a regular Rust array to create a Simd. In this case, because we want const Simd’s, the arrays we construct from must also be const.

The next two lines copy our encrypted text into data and then adds 13 to each letter.

let mut data = Simd::::from_slice(b"URYYBJBEYQVQBUBCRVGFNYYTBVATJRYY");
data += THIRTEENS;

What if you make an error and your encrypted text isn’t exactly length LANES (32)? Sadly, the compiler won’t tell you. Instead, when you run the program, from_slice will panic. What if the encrypted text contains non-upper-case letters? In this example program, we’ll ignore that possibility.

The += operator does element-wise addition between the Simd data and Simd THIRTEENS. It puts the result in data. Recall that debug builds of regular Rust addition check for overflows. Not so with SIMD. Rust defines SIMD arithmetic operators to always wrap. Values of type u8 wrap after 255.

Coincidentally, Rot13 decryption also requires wrapping, but after ‘Z’ rather than after 255. Here is one approach to coding the needed Rot13 wrapping. It subtracts 26 from any values on beyond ‘Z’.

let mask = data.simd_gt(ZEES);
data = mask.select(data - TWENTYSIXS, data);

This says to find the element-wise places beyond ‘Z’. Then, subtract 26 from all values. At the places of interest, use the subtracted values. At the other places, use the original values. Does subtracting from all values and then using only some seem wasteful? With SIMD, this takes no extra computer time and avoids jumps. This strategy is, thus, efficient and common.

The program ends like so:

let output = String::from_utf8_lossy(data.as_array());
assert_eq!(output, "HELLOWORLDIDOHOPEITSALLGOINGWELL");
println!("{}", output);

Notice the .as_array() method. It safely transmutes a Simd struct into a regular Rust array without copying.

Surprisingly to me, this program runs fine on computers without SIMD extensions. Rust nightly compiles the code to regular (non-SIMD) instructions. But we don’t just want to run “fine”, we want to run faster. That requires us to turn on our computer’s SIMD power.

Rule 2: CCC: Check, Control, and Choose your computer’s SIMD capabilities.

To make SIMD programs run faster on your machine, you must first discover which SIMD extensions your machine supports. If you have an Intel/AMD machine, you can use my simd-detect cargo command.

Run with:

rustup override set nightly
cargo install cargo-simd-detect --force
cargo simd-detect

On my machine, it outputs:

extension       width                   available       enabled
sse2            128-bit/16-bytes        true            true
avx2            256-bit/32-bytes        true            false
avx512f         512-bit/64-bytes        true            false

This says that my machine supports the sse2avx2, and avx512f SIMD extensions. Of those, by default, Rust enables the ubiquitous twenty-year-old sse2 extension.

The SIMD extensions form a hierarchy with avx512f above avx2 above sse2. Enabling a higher-level extension also enables the lower-level extensions.

Most Intel/AMD computers also support the ten-year-old avx2 extension. You enable it by setting an environment variable:

# For Windows Command Prompt
set RUSTFLAGS=-C target-feature=+avx2

# For Unix-like shells (like Bash)
export RUSTFLAGS="-C target-feature=+avx2"

“Force install” and run simd-detect again and you should see that avx2 is enabled.

# Force install every time to see changes to 'enabled'
cargo install cargo-simd-detect --force
cargo simd-detect
extension         width                   available       enabled
sse2            128-bit/16-bytes        true            true
avx2            256-bit/32-bytes        true            true
avx512f         512-bit/64-bytes        true            false

Alternatively, you can turn on every SIMD extension that your machine supports:

# For Windows Command Prompt
set RUSTFLAGS=-C target-cpu=native

# For Unix-like shells (like Bash)
export RUSTFLAGS="-C target-cpu=native"

On my machine this enables avx512f, a newer SIMD extension supported by some Intel computers and a few AMD computers.

You can set SIMD extensions back to their default (sse2 on Intel/AMD) with:

# For Windows Command Prompt
set RUSTFLAGS=

# For Unix-like shells (like Bash)
unset RUSTFLAGS

You may wonder why target-cpu=native isn’t Rust’s default. The problem is that binaries created using avx2 or avx512f won’t run on computers missing those SIMD extensions. So, if you are compiling only for your own use, use target-cpu=native. If, however, you are compiling for others, choose your SIMD extensions thoughtfully and let people know which SIMD extension level you are assuming.

Happily, whatever level of SIMD extension you pick, Rust’s SIMD support is so flexible you can easily change your decision later. Let’s next learn details of programming with SIMD in Rust.

Rule 3: Learn core::simd, but selectively.

To build with Rust’s new core::simd module you should learn selected building blocks. Here is a cheatsheet with the structs, methods, etc., that I’ve found most useful. Each item includes a link to its documentation.

Structs

  • Simd – a special, aligned, fixed-length array of SimdElement. We refer to a position in the array and the element stored at that position as a “lane”. By default, we copy Simd structs rather than reference them.
  • Mask – a special Boolean array showing inclusion/exclusion on a per-lane basis.

SimdElements

  • Floating-Point Types: f32f64
  • Integer Types: i8u8i16u16i32u32i64u64isizeusize
  • — but not i128u128

Simd constructors

  • Simd::from_array – creates a Simd struct by copying a fixed-length array.
  • Simd::from_slice – creates a Simd struct by copying the first LANE elements of a slice.
  • Simd::splat – replicates a single value across all lanes of a Simd struct.
  • slice::as_simd – without copying, safely transmutes a regular slice into an aligned slice of Simd (plus unaligned leftovers).

Simd conversion

  • Simd::as_array – without copying, safely transmutes an Simd struct into a regular array reference.

Simd methods and operators

  • simd[i] – extract a value from a lane of a Simd.
  • simd + simd – performs element-wise addition of two Simd structs. Also, supported -*/%, remainder, bitwise-and, -or, xor, -not, -shift.
  • simd += simd – adds another Simd struct to the current one, in place. Other operators supported, too.
  • Simd::simd_gt – compares two Simd structs, returning a Mask indicating which elements of the first are greater than those of the second. Also, supported simd_ltsimd_lesimd_gesimd_ltsimd_eqsimd_ne.
  • Simd::rotate_elements_left – rotates the elements of a Simd struct to the left by a specified amount. Also, rotate_elements_right.
  • simd_swizzle!(simd, indexes) – rearranges the elements of a Simd struct based on the specified const indexes.
  • simd == simd – checks for equality between two Simd structs, returning a regular bool result.
  • Simd::reduce_and – performs a bitwise AND reduction across all lanes of a Simd struct. Also, supported: reduce_orreduce_xorreduce_maxreduce_minreduce_sum (but noreduce_eq).

Mask methods and operators

  • Mask::select – selects elements from two Simd struct based on a mask.
  • Mask::all – tells if the mask is all true.
  • Mask::any – tells if the mask contains any true.

All about lanes

  • Simd::LANES – a constant indicating the number of elements (lanes) in a Simd struct.
  • SupportedLaneCount – tells the allowed values of LANES. Use by generics.
  • simd.lanes – const method that tells a Simd struct’s number of lanes.

Low-level alignment, offsets, etc.

When possible, use to_simd instead.

More, perhaps of interest

With these building blocks at hand, it’s time to build something.

Rule 4: Brainstorm candidate algorithms.

What do you want to speed up? You won’t know ahead of time which SIMD approach (of any) will work best. You should, therefore, create many algorithms that you can then analyze (Rule 5) and benchmark (Rule 7).

I wanted to speed up range-set-blaze, a crate for manipulating sets of “clumpy” integers. I hoped that creating is_consecutive, a function to detect blocks of consecutive integers, would be useful.

Background: Crate range-set-blaze works on “clumpy” integers. “Clumpy”, here, means that the number of ranges needed to represent the data is small compared to the number of input integers. For example, these 1002 input integers

100, 101, …, 489, 499, 501, 502, …, 998, 999, 999, 100, 0

Ultimately become three Rust ranges:

0..=0, 100..=499, 501..=999.

(Internally, the RangeSetBlaze struct represents a set of integers as a sorted list of disjoint ranges stored in a cache efficient BTreeMap.)

Although the input integers are allowed to be unsorted and redundant, we expect them to often be “nice”. RangeSetBlaze’s from_iter constructor already exploits this expectation by grouping up adjacent integers. For example, from_iter first turns the 1002 input integers into four ranges

100..=499, 501..=999, 100..=100, 0..=0.

with minimal, constant memory usage, independent of input size. It then sorts and merges these reduced ranges.

I wondered if a new from_slice method could speed construction from array-like inputs by quickly finding (some) consecutive integers. For example, could it— with minimal, constant memory — turn the 1002 inputs integers into five Rust ranges:

100..=499, 501..=999, 999..=999, 100..=100, 0..=0.

If so, from_iter could then quickly finish the processing.

Let’s start by writing is_consecutive with regular Rust:

pub const LANES: usize = 16;
pub fn is_consecutive_regular(chunk: &[u32; LANES]) -> bool {
    for i in 1..LANES {
        if chunk[i - 1].checked_add(1) != Some(chunk[i]) {
            return false;
        }
    }
    true
}

The algorithm just loops through the array sequentially, checking that each value is one more than its predecessor. It also avoids overflow.

Looping over the items seemed so easy, I wasn’t sure if SIMD could do any better. Here was my first attempt:

Splat0

use std::simd::prelude::*;

const COMPARISON_VALUE_SPLAT0: Simd =
    Simd::from_array([15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]);

pub fn is_consecutive_splat0(chunk: Simd) -> bool {
    if chunk[0].overflowing_add(LANES as u32 - 1) != (chunk[LANES - 1], false) {
        return false;
    }
    let added = chunk + COMPARISON_VALUE_SPLAT0;
    Simd::splat(added[0]) == added
}

Here is an outline of its calculations:

Source: This and all following images by author.

It first (needlessly) checks that the first and last items are 15 apart. It then creates added by adding 15 to the 0th item, 14 to the next, etc. Finally, to see if all items in added are the same, it creates a new Simd based on added’s 0th item and then compares. Recall that splat creates a Simd struct from one value.

Splat1 & Splat2

When I mentioned the is_consecutive problem to Ben Lichtman, he independently came up with this, Splat1:

const COMPARISON_VALUE_SPLAT1: Simd =
    Simd::from_array([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);

pub fn is_consecutive_splat1(chunk: Simd) -> bool {
    let subtracted = chunk - COMPARISON_VALUE_SPLAT1;
    Simd::splat(chunk[0]) == subtracted
}

Splat1 subtracts the comparison value from chunk and checks if the result is the same as the first element of chunk, splatted.

He also came up with a variation called Splat2 that splats the first element of subtracted rather than chunk. That would seemingly avoid one memory access.

I’m sure you are wondering which of these is best, but before we discuss that let’s look at two more candidates.

Swizzle

Swizzle is like Splat2 but uses simd_swizzle! instead of splat. Macro simd_swizzle! creates a new Simd by rearranging the lanes of an old Simd according to an array of indexes.

pub fn is_consecutive_sizzle(chunk: Simd) -> bool {
    let subtracted = chunk - COMPARISON_VALUE_SPLAT1;
    simd_swizzle!(subtracted, [0; LANES]) == subtracted
}

Rotate

This one is different. I had high hopes for it.

const COMPARISON_VALUE_ROTATE: Simd =
    Simd::from_array([4294967281, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]);

pub fn is_consecutive_rotate(chunk: Simd) -> bool {
    let rotated = chunk.rotate_elements_right::();
    chunk - rotated == COMPARISON_VALUE_ROTATE
}

The idea is to rotate all the elements one to the right. We then subtract the original chunk from rotated. If the input is consecutive, the result should be “-15” followed by all 1’s. (Using wrapped subtraction, -15 is 4294967281u32.)

Now that we have candidates, let’s start to evaluate them.

Rule 5: Use Godbolt and AI to understand your code’s assembly, even if you don’t know assembly language.

We’ll evaluate the candidates in two ways. First, in this rule, we’ll look at the assembly language generated from our code. Second, in Rule 7, we’ll benchmark the code’s speed.

Don’t worry if you don’t know assembly language, you can still get something out of looking at it.

The easiest way to see the generated assembly language is with the Compiler Explorer, AKA Godbolt. It works best on short bits of code that don’t use outside crates. It looks like this:

Referring to the numbers in the figure above, follow these steps to use Godbolt:

  1. Open godbolt.org with your web browser.
  2. Add a new source editor.
  3. Select Rust as your language.
  4. Paste in the code of interest. Make the functions of interest public (pub fn). Do not include a main or unneeded functions. The tool doesn’t support external crates.
  5. Add a new compiler.
  6. Set the compiler version to nightly.
  7. Set options (for now) to -C opt-level=3 -C target-feature=+avx512f.
  8. If there are errors, look at the output.
  9. If you want to share or save the state of the tool, click “Share”

From the image above, you can see that Splat2 and Sizzle are exactly the same, so we can remove Sizzle from consideration. If you open up a copy of my Godbolt session, you’ll also see that most of the functions compile to about the same number of assembly operations. The exceptions are Regular — which is much longer — and Splat0 — which includes the early check.

In the assembly, 512-bit registers start with ZMM. 256-bit registers start YMM. 128-bit registers start with XMM. If you want to better understand the generated assembly, use AI tools to generate annotations. For example, here I ask Bing Chat about Splat2:

Try different compiler settings, including -C target-feature=+avx2 and then leaving target-feature completely off.

Fewer assembly operations don’t necessarily mean faster speed. Looking at the assembly does, however, give us a sanity check that the compiler is at least trying to use SIMD operations, inlining const references, etc. Also, as with Splat1 and Swizzle, it can sometimes let us know when two candidates are the same.

You may need disassembly features beyond what Godbolt offers, for example, the ability to work with code the uses external crates. B3NNY recommended the cargo tool cargo-show-asm to me. I tried it and found it reasonably easy to use.

The range-set-blaze crate must handle integer types beyond u32. Moreover, we must pick a number of LANES, but we have no reason to think that 16 LANES is always best. To address these needs, in the next rule we’ll generalize the code.

Rule 6: Generalize to all types and LANES with in-lined generics, (and when that doesn’t work) macros, and (when that doesn’t work) traits.

Let’s first generalize Splat1 with generics.

#[inline]
pub fn is_consecutive_splat1_gen(
    chunk: Simd,
    comparison_value: Simd,
) -> bool
where
    T: SimdElement + PartialEq,
    Simd: Sub, Output = Simd>,
    LaneCount: SupportedLaneCount,
{
    let subtracted = chunk - comparison_value;
    Simd::splat(chunk[0]) == subtracted
}

First, note the #[inline] attribute. It’s important for efficiency and we’ll use it on pretty much every one of these small functions.

The function defined above, is_consecutive_splat1_gen, looks great except that it needs a second input, called comparison_value, that we have yet to define.

If you don’t need a generic const comparison_value, I envy you. You can skip to the next rule if you like. Likewise, if you are reading this in the future and creating a generic const comparison_value is as effortless as having your personal robot do your household chores, then I doubly envy you.

We can try to create a comparison_value_splat_gen that is generic and const. Sadly, neither From nor alternative T::One are const, so this doesn’t work:

// DOESN'T WORK BECAUSE From is not const
pub const fn comparison_value_splat_gen() -> Simd
where
    T: SimdElement + Default + From + AddAssign,
    LaneCount: SupportedLaneCount,
{
    let mut arr: [T; N] = [T::from(0usize); N];
    let mut i_usize = 0;
    while i_usize < N {
        arr[i_usize] = T::from(i_usize);
        i_usize += 1;
    }
    Simd::from_array(arr)
}

Macros are the last refuge of scoundrels. So, let’s use macros:

#[macro_export]
macro_rules! define_is_consecutive_splat1 {
    ($function:ident, $type:ty) => {
        #[inline]
        pub fn $function(chunk: Simd) -> bool
        where
            LaneCount: SupportedLaneCount,
        {
            define_comparison_value_splat!(comparison_value_splat, $type);

            let subtracted = chunk - comparison_value_splat();
            Simd::splat(chunk[0]) == subtracted
        }
    };
}
#[macro_export]
macro_rules! define_comparison_value_splat {
    ($function:ident, $type:ty) => {
        pub const fn $function() -> Simd
        where
            LaneCount: SupportedLaneCount,
        {
            let mut arr: [$type; N] = [0; N];
            let mut i = 0;
            while i < N {
                arr[i] = i as $type;
                i += 1;
            }
            Simd::from_array(arr)
        }
    };
}

This lets us run on any particular element type and all number of LANES (Rust Playground):

define_is_consecutive_splat1!(is_consecutive_splat1_i32, i32);

let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 100 + i as i32)));
let ninety_nines: Simd = black_box(Simd::from_array([99; 16]));
assert!(is_consecutive_splat1_i32(a));
assert!(!is_consecutive_splat1_i32(ninety_nines));

Sadly, this still isn’t enough for range-set-blaze. It needs to run on all element types (not just one) and (ideally) all LANES (not just one).

Happily, there’s a workaround, that again depends on macros. It also exploits the fact that we only need to support a finite list of types, namely: i8i16i32i64isizeu8u16u32u64, and usize. If you need to also (or instead) support f32 and f64, that’s fine.

If, on the other hand, you need to support i128 and u128, you may be out of luck. The core::simd module doesn’t support them. We’ll see in Rule 8 how range-set-blaze gets around that at a performance cost.

The workaround defines a new trait, here called IsConsecutive. We then use a macro (that calls a macro, that calls a macro) to implement the trait on the 10 types of interest.

pub trait IsConsecutive {
    fn is_consecutive(chunk: Simd) -> bool
    where
        Self: SimdElement,
        Simd: Sub, Output = Simd>,
        LaneCount: SupportedLaneCount;
}

macro_rules! impl_is_consecutive {
    ($type:ty) => {
        impl IsConsecutive for $type {
            #[inline] // very important
            fn is_consecutive(chunk: Simd) -> bool
            where
                Self: SimdElement,
                Simd: Sub, Output = Simd>,
                LaneCount: SupportedLaneCount,
            {
                define_is_consecutive_splat1!(is_consecutive_splat1, $type);
                is_consecutive_splat1(chunk)
            }
        }
    };
}

impl_is_consecutive!(i8);
impl_is_consecutive!(i16);
impl_is_consecutive!(i32);
impl_is_consecutive!(i64);
impl_is_consecutive!(isize);
impl_is_consecutive!(u8);
impl_is_consecutive!(u16);
impl_is_consecutive!(u32);
impl_is_consecutive!(u64);
impl_is_consecutive!(usize);

We can now call fully generic code (Rust Playground):

// Works on i32 and 16 lanes
let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 100 + i as i32)));
let ninety_nines: Simd = black_box(Simd::from_array([99; 16]));

assert!(IsConsecutive::is_consecutive(a));
assert!(!IsConsecutive::is_consecutive(ninety_nines));

// Works on i8 and 64 lanes
let a: Simd = black_box(Simd::from_array(array::from_fn(|i| 10 + i as i8)));
let ninety_nines: Simd = black_box(Simd::from_array([99; 64]));

assert!(IsConsecutive::is_consecutive(a));
assert!(!IsConsecutive::is_consecutive(ninety_nines));

With this technique, we can create multiple candidate algorithms that are fully generic over type and LANES. Next, it is time to benchmark and see which algorithms are fastest.


Those are the first six rules for adding SIMD code to Rust. In Part 2, we look at rules 7 to 9. These rules will cover how to pick an algorithm and set LANES. Also, how to integrate SIMD operations into your existing code and (importantly) how to make it optional. Part 2 concludes with a discussion of when/if you should use SIMD and ideas for improving Rust’s SIMD experience. I hope to see you there.

Please follow Carl on Medium. I write on scientific programming in Rust and Python, machine learning, and statistics. I tend to write about one article per month.

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Chevron Corp, lowered the price of Venezuelan crude offered to US refiners after a tanker was seized by American forces in the Caribbean and as global prices drifted lower.  The oil supermajor sold a batch of Venezuelan oil on Dec. 11 — a day after US forces seized a vessel off the country’s coast — at weaker prices compared than a batch offered on Monday, according to people with knowledge of the situation.  The administration of President Donald Trump is stepping up pressure on Venezuela by targeting oil revenues critical to the survival of Nicolas Maduro regime. The seized vessel, the Skipper, is currently near the Dominican Republic and appeared to be en route to the US, according to vessel movements tracked by Bloomberg. While it’s unclear when the ship will be able to discharge, it’s expected arrival is pressuring already weak prices in the Gulf Coast market, the people said, asking not to be named because the information is private.  Chevron’s operations in Venezuela continue in full compliance with laws and regulations applicable to its business, as well as the sanctions frameworks provided for by the US government, the Houston-based company said in a statement.  The company sold about 10 oil cargoes of different grades for loading next month, in a sign that it’s pressing ahead despite heightened tensions between the two countries. The cargoes were sold in two separate tenders and price levels were not immediately available.  WHAT DO YOU THINK? Generated by readers, the comments included herein do not reflect the views and opinions of Rigzone. All comments are subject to editorial review. Off-topic, inappropriate or insulting comments will be removed.

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Phillips 66 Budgets $2.4B for 2026

Phillips 66 said Monday it expects a $2.4 billion budget for next year, consisting of $1.1 billion in sustaining capital and $1.3 billion in growth capital. “The 2026 capital budget reflects our ongoing commitment to capital discipline and maximizing shareholder returns”, chair and chief executive Mark Lashier said in an online statement. “We are investing growth capital in our NGL value chain and high-return refining projects, while also investing sustaining capital to support safe and reliable operations”. Houston, Texas-based Phillips 66 expects to shell out $1.1 billion into its refining business, comprising $590 million in sustaining capital and $520 million into growth projects. “With the consolidation of WRB Refining, we incorporated approximately $200 million of sustaining capital and $100 million of growth capital into the budget”, Lashier said. Phillips 66 recently acquired an additional 50 percent stake in WRB Refining LP from Cenovus Energy Inc for $1.4 billion, fully taking over the Wood River and Borger refineries, as confirmed by Phillips 66 in its third quarter report October 29. Wood River in Roxana, Illinois, has a gasoline and distillates production capacity of 176,000 bpd and 140,000 bpd respectively. Borger in Borger, Texas, produces up to 100,000 bpd of gasoline and 70,000 bpd of distillates, according to Phillips 66. The refining allotment for 2026 also includes a multiyear investment at the Humber refinery to enable the production of higher-quality gasoline and expand the facility’s access to “higher-value global markets”, the company said. Phillips 66 expects to start up the project in the second quarter of 2027. Located in North Lincolnshire on the English east coast, the Humber site produces up to 95,000 barrels per day (bpd) of gasoline and 115,000 bpd of distillates, according to Phillips 66. The refining budget also includes “over 100 low-capital, high-return projects to improve market capture

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USA Emerges as World’s Hydrocarbon Superpower

The U.S. has emerged as the world’s hydrocarbon superpower, exemplified by its meteoric rise in the liquefied natural gas (LNG) market.   That’s what Wood Mackenzie (WoodMac) said in a statement sent to Rigzone recently, which highlighted several charts that “spotlight the most significant trends reshaping the [energy and resources] sector globally” and were included in the company’s latest Horizons report. “You don’t need to look too far back to find a U.S. which was building LNG import infrastructure and now in under 10 years it has become the world’s largest LNG exporter,” WoodMac said in the statement. The company noted in the statement that, by 2030, the U.S. is projected to account for 30 percent of global LNG output. A chart included in the statement outlined that the U.S. would continue as the world’s largest LNG exporter in 2030, followed by Qatar and Australia. WoodMac also highlighted in its statement that the U.S. “leads global oil production (including oil, condensate, and natural gas liquids), delivering one-fifth of the world’s volumes”. “In comparison, its closest competitors, Saudi Arabia and Russia, produce only 65 percent and 50 percent of U.S. volumes, respectively,” it added.   Malcolm Forbes-Cable, Vice President, Upstream and Carbon Management Consulting at Wood Mackenzie, said in the statement, “the resurrection of U.S. LNG is a crucial reminder of what a resource-rich, free-market country like the U.S. can do”. “This hydrocarbon hegemony is now being leveraged as a diplomatic tool,” he added. In its latest short term energy outlook (STEO), which was released on December 9, the U.S. Energy Information Administration (EIA) projected that gross U.S. LNG exports will average 14.9 billion cubic feet per day in 2025 and 16.3 billion cubic feet per day in 2026. Gross U.S. LNG exports averaged 11.9 billion cubic feet per day in 2024, this STEO highlighted. A quarterly breakdown included in the EIA’s latest STEO forecasted that gross U.S. LNG exports will come in at

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North America Rig Count Stays Flat

North America’s rig count stayed flat week on week, according to Baker Hughes’ latest North America rotary rig count, which was published on December 12. The total U.S. rig count dropped by one week on week and the total Canada rig count rose by one during the same period, keeping the total North America rig count at 740, the count outlined. The total North America rig count comprised 548 rigs from the U.S. and 192 rigs from Canada, the count showed. Of the total U.S. rig count of 548, 528 rigs are categorized as land rigs, 17 are categorized as offshore rigs, and three are categorized as inland water rigs. The total U.S. rig count is made up of 414 oil rigs, 127 gas rigs, and seven miscellaneous rigs, according to Baker Hughes’ count, which revealed that the U.S. total comprises 478 horizontal rigs, 54 directional rigs, and 16 vertical rigs. Week on week, the U.S. land rig count rose by one, its offshore rig count dropped by two, and its inland water rig count remained unchanged, Baker Hughes highlighted. The U.S. oil rig count rose by one week on week, its gas rig count dropped by two by week on week, and its miscellaneous rig count remained unchanged week on week, the count showed. The U.S. horizontal rig count rose by two, its directional rig count dropped by four, and its vertical rig count increased by one, week on week, the count revealed. A major state variances subcategory included in the rig count showed that, week on week, Texas added two rigs, and Ohio and Louisiana each added one rig. This subcategory revealed that New Mexico dropped three rigs and Colorado dropped one rig week on week. A major basin variances subcategory included in Baker Hughes’ rig count showed

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Pembina Completes Remarketing of Cedar LNG Share

Pembina Pipeline Corp said Monday it had signed a 12-year agreement allowing Ovintiv Inc to use 0.5 million tonnes per annum (MMtpa) of liquefaction capacity at the under-construction Cedar LNG on Canada’s West Coast. “Pembina has now remarketed the full 1.5 mtpa [million tonnes per annum] of its Cedar LNG capacity to third parties and further demonstrated its commitment to delivering growth and executing its strategy within the company’s long-standing financial guardrails and prudent risk profile”, Calgary-based Pembina said in an online statement. It owns 49.9 percent in the project. The Haisla Nation, who host Cedar LNG on tribal territory, holds 50.1 percent. According to the developers, Cedar LNG is the world’s first liquefied natural gas facility primarily owned by Indigenous people. Expected to start operation 2028, the project has a declared capacity of 3.3 MMtpa. “The agreement enables the export of 0.5 mtpa of LNG, under which Pembina will provide transportation and liquefaction capacity to Ovintiv over a 12-year term, commencing with commercial operations at Cedar LNG, anticipated in late 2028”, Denver, Colorado-based Ovintiv said separately. “It provides Ovintiv, one of Canada’s largest natural gas producers, with access to additional export markets, complementary to the company’s existing portfolio of natural gas transportation arrangements. Export from the west coast of Canada offers the shortest shipping distance to Asian LNG markets from North America”. Meghan Eilers, midstream and marketing executive vice president at Ovintiv, said, “Today’s announcement marks a significant advancement in our strategy to expand market access and maximize the profitability of our Montney gas resource through participation in global LNG markets”. Pembina senior vice president and corporate development officer Stu Taylor said, “Ovintiv is a significant customer to Pembina across our natural gas processing and transportation, and NGL transportation, fractionation and marketing businesses”. Pembina added in its statement, in which it also announced a capital investment

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Google’s TPU Roadmap: Challenging Nvidia’s Dominance in AI Infrastructure

Google’s roadmap for its Tensor Processing Units has quietly evolved into a meaningful counterweight to Nvidia’s GPU dominance in cloud AI infrastructure—particularly at hyperscale. While Nvidia sells physical GPUs and associated systems, Google sells accelerator services through Google Cloud Platform. That distinction matters: Google isn’t competing in the GPU hardware market, but it is increasingly competing in the AI compute services market, where accelerator mix and economics directly influence hyperscaler strategy. Over the past 18–24 months, Google has focused on identifying workloads that map efficiently onto TPUs and has introduced successive generations of the architecture, each delivering notable gains in performance, memory bandwidth, and energy efficiency. Currently, three major TPU generations are broadly available in GCP: v5e and v5p, the “5-series” workhorses tuned for cost-efficient training and scale-out learning. Trillium (v6), offering a 4–5× performance uplift over v5e with significant efficiency gains. Ironwood (v7 / TPU7x), a pod-scale architecture of 9,216 chips delivering more than 40 exaFLOPS FP8 compute, designed explicitly for the emerging “age of inference.” Google is also aggressively marketing TPU capabilities to external customers. The expanded Anthropic agreement (up to one million TPUs, representing ≥1 GW of capacity and tens of billions of dollars) marks the most visible sign of TPU traction. Reporting also suggests that Google and Meta are in advanced discussions for a multibillion-dollar arrangement in which Meta would lease TPUs beginning in 2026 and potentially purchase systems outright starting in 2027. At the same time, Google is broadening its silicon ambitions. The newly introduced Axion CPUs and the fully integrated AI Hypercomputer architecture frame TPUs not as a standalone option, but as part of a multi-accelerator environment that includes Nvidia H100/Blackwell GPUs, custom CPUs, optimized storage, and high-performance fabrics. What follows is a deeper look at how the TPU stack has evolved, and what

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DCF Trends Summit 2025: Beyond the Grid – Natural Gas, Speed, and the New Data Center Reality

By 2025, the data center industry’s power problem has become a site-selection problem, a finance problem, a permitting problem and, increasingly, a communications problem. That was the throughline of “Beyond the Grid: Natural Gas, Speed, and the New Data Center Reality,” a DCF Trends Summit panel moderated by Stu Dyer, First Vice President at CBRE, with Aad den Elzen, VP of Power Generation at Solar Turbines (a Caterpillar company); Creede Williams, CEO & President of Exigent Energy Partners; and Adam Michaelis, Vice President of Hyperscale Engineering at PointOne Data Centers. In an industry that once treated proximity to gas infrastructure as a red flag, Dyer opened with a blunt marker of the market shift: what used to be a “no-go” is now, for many projects, the shortest path to “yes.” Vacancy is tight, preleasing is high, and the center of gravity is moving both in scale and geography as developers chase power beyond the traditional core. From 48MW Campuses to Gigawatt Expectations Dyer framed the panel’s premise with a Northern Virginia memory: a “big” 48MW campus in Sterling that was expected to last five to seven years—until a hyperscale takedown effectively erased the runway. That was the early warning sign of what’s now a different era entirely. Today, Dyer said, the industry isn’t debating 72MW or even 150MW blocks. Increasingly, the conversation starts at 500MW critical and, for some customers, pushes past a gigawatt. Grid delivery timelines have not kept pace with that shift, and the mismatch is forcing alternative strategies into the mainstream. “If you’re interested in speed and scale… gas.” If there was a sharp edge to the panel, it came from Williams’ assertion that for near-term speed-to-power at meaningful scale, natural gas is the only broadly viable option. Williams spoke as an independent power producer (IPP) operator who

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Roundtable: The Economics of Acceleration

Ben Rapp, Rehlko: The pace of AI deployment is outpacing grid capacity in many regions, which means power strategy is now directly tied to deployment timelines. To move fast without sacrificing lifecycle cost or reliability, operators are adopting modular power systems that can be installed and commissioned quickly, then expanded or adapted as loads grow. From an energy perspective, this requires architectures that support multiple pathways: traditional generation, cleaner fuels like HVO, battery energy storage, and eventually hydrogen or renewable integrations where feasible. Backup power is no longer a static insurance policy, it’s a dynamic part of the operating model, supporting uptime, compliance, and long-term cost management. Rehlko’s global footprint and broad energy portfolio enable us to support operators through these transitions with scalable solutions that meet existing technical needs while providing a roadmap for future adaptation.

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DCF Trends Summit 2025: Bridging the Data Center Power Gap – Utilities, On-Site Power, and the AI Buildout

The second installment in our recap series from the 2025 Data Center Frontier Trends Summit highlights a panel that brought unusual candor—and welcome urgency—to one of the defining constraints of the AI era: power availability. Moderated by Buddy Rizer, Executive Director of Economic Development for Loudoun County, Bridging the Data Center Power Gap: Ways to Streamline the Energy Supply Chain convened a powerhouse group of energy and data center executives representing on-site generation, independent power markets, regulated utilities, and hyperscale operators: Jeff Barber, VP of Global Data Centers, Bloom Energy Bob Kinscherf, VP of National Accounts, Constellation Stan Blackwell, Director, Data Center Practice, Dominion Energy Joel Jansen, SVP Regulated Commercial Operations, American Electric Power David McCall, VP of Innovation, QTS Data Centers As presented on September 26, 2025 in Reston, Virginia, the discussion quickly revealed that while no single answer exists to the industry’s power crunch, a more collaborative, multi-path playbook is now emerging—and evolving faster than many realize. A Grid Designed for Yesterday Meets AI-Era Demand Curves Rizer opened with context familiar to anyone operating in Northern Virginia: this region sits at the epicenter of globally scaled digital infrastructure, but its once-ample headroom has evaporated under the weight of AI scaling cycles. Across the panel, the message was consistent: demand curves have shifted permanently, and the step-changes in load growth require new thinking across the entire energy supply chain. Joel Jansen (AEP) underscored the pace of change. A decade ago, utilities faced flat or declining load growth. Now, “our load curve is going straight up,” driven by hyperscale and AI training clusters that are large, high-density, and intolerant of slow development cycles. AEP’s 40,000 miles of transmission and 225,000 miles of distribution infrastructure give it perspective: generation is challenging, but transmission and interconnection timelines are becoming decisive gating factors.

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DCF Trends Summit 2025 – Scaling AI: Adaptive Reuse, Power-Rich Sites, and the New GPU Frontier

When Jones Lang LaSalle (JLL)’s Sean Farney walked back on stage after lunch at the Data Center Frontier Trends Summit 2025, he didn’t bother easing into the topic. “This is the best one of the day,” he joked, “and it’s got the most buzzwords in the title.” The session, “Scaling AI: The Role of Adaptive Reuse and Power-Rich Sites in GPU Deployment,” lived up to that billing. Over the course of the hour, Farney and his panel of experts dug into the hard constraints now shaping AI infrastructure—and the unconventional sites and power strategies needed to overcome them. Joining Farney on stage were: Lovisa Tedestedt, Strategic Account Executive – Cloud & Service Providers, Schneider Electric Phill Lawson-Shanks, Chief Innovation Officer, Aligned Data Centers Scott Johns, Chief Commercial Officer, Sapphire Gas Solutions Together, they painted a picture of an industry running flat-out, where adaptive reuse, modular buildouts, and behind-the-meter power are becoming the fastest path to AI revenue. The Perfect Storm: 2.3% Vacancy, Power-Constrained Revenue Farney opened with fresh JLL research that set the stakes in stark terms. U.S. colo vacancy is down to 2.3% – roughly 98% utilization. Just five years ago, vacancy was about 10%. The industry is tracking to over 5.4 GW of colocation absorption this year, with 63% of first-half absorption concentrated in just two markets: Northern Virginia and Dallas. There’s roughly 8 GW of build pipeline, but about 73% of that is already pre-leased, largely by hyperscalers and “Mag 7” cloud and AI giants. “We are the envy of every industry on the planet,” Farney said. “That’s fantastic if you’re in the data center business. It’s a really bad thing if you’re a customer.” The message to CIOs and CTOs was blunt: if you don’t have a capacity strategy dialed in, your growth may be constrained

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Dual Feed: NextEra Energy, TotalEnergies, ENGIE, NIPSCO, ProPetro, Claibrant Energy, DTE Energy, Redwood Materials, KULR, Honeywell

NextEra’s power strategy for the AI era rests on a simple requirement: data centers need power that is both clean and firm. To meet that dual mandate, the company is building a diversified portfolio that spans renewables, battery storage, nuclear generation, and, where appropriate, natural gas. A recent example of this approach is NextEra’s expanded clean-energy agreements with Meta, which now total more than 2.5 GW of solar and battery-storage capacity across the Midwest, Texas, and the Southwest to support Meta’s accelerating data center footprint. A Lot to Do — and Major Moves Ahead One of NextEra’s most consequential steps is the plan, in partnership with Google, to restart the shuttered 615 MW Duane Arnold Energy Center in Iowa. Targeted to return to service by 2029 under a 25-year PPA, the restart reflects growing recognition that intermittent renewables alone cannot reliably support AI-scale data centers. NextEra executives have framed the company’s posture as an “all-of-the-above” strategy that blends renewables, storage, nuclear, and gas to deliver clean, 24/7 power. Beyond nuclear, NextEra has indicated that its “land teams” are actively preparing additional generation near major data-center demand hubs — a mix that could include solar, wind, storage, and new gas-fired capacity depending on location and reliability requirements. Taken together, these moves point to a larger shift: NextEra is no longer simply a renewable-energy supplier selling PPAs at arm’s length. It is evolving into a bespoke energy-infrastructure partner, designing integrated generation, storage, and transmission solutions purpose-built for data center campuses. The Backbone of Data Center Supply: Renewables, Storage, and Firm Generation Even as nuclear and other firm resources become more prominent in its strategy, NextEra continues to expand its core business in renewables and battery storage: still essential for carbon-reduction goals, cost efficiency, and rapid scalability. In 2025 alone, the company added

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Microsoft will invest $80B in AI data centers in fiscal 2025

And Microsoft isn’t the only one that is ramping up its investments into AI-enabled data centers. Rival cloud service providers are all investing in either upgrading or opening new data centers to capture a larger chunk of business from developers and users of large language models (LLMs).  In a report published in October 2024, Bloomberg Intelligence estimated that demand for generative AI would push Microsoft, AWS, Google, Oracle, Meta, and Apple would between them devote $200 billion to capex in 2025, up from $110 billion in 2023. Microsoft is one of the biggest spenders, followed closely by Google and AWS, Bloomberg Intelligence said. Its estimate of Microsoft’s capital spending on AI, at $62.4 billion for calendar 2025, is lower than Smith’s claim that the company will invest $80 billion in the fiscal year to June 30, 2025. Both figures, though, are way higher than Microsoft’s 2020 capital expenditure of “just” $17.6 billion. The majority of the increased spending is tied to cloud services and the expansion of AI infrastructure needed to provide compute capacity for OpenAI workloads. Separately, last October Amazon CEO Andy Jassy said his company planned total capex spend of $75 billion in 2024 and even more in 2025, with much of it going to AWS, its cloud computing division.

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John Deere unveils more autonomous farm machines to address skill labor shortage

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Self-driving tractors might be the path to self-driving cars. John Deere has revealed a new line of autonomous machines and tech across agriculture, construction and commercial landscaping. The Moline, Illinois-based John Deere has been in business for 187 years, yet it’s been a regular as a non-tech company showing off technology at the big tech trade show in Las Vegas and is back at CES 2025 with more autonomous tractors and other vehicles. This is not something we usually cover, but John Deere has a lot of data that is interesting in the big picture of tech. The message from the company is that there aren’t enough skilled farm laborers to do the work that its customers need. It’s been a challenge for most of the last two decades, said Jahmy Hindman, CTO at John Deere, in a briefing. Much of the tech will come this fall and after that. He noted that the average farmer in the U.S. is over 58 and works 12 to 18 hours a day to grow food for us. And he said the American Farm Bureau Federation estimates there are roughly 2.4 million farm jobs that need to be filled annually; and the agricultural work force continues to shrink. (This is my hint to the anti-immigration crowd). John Deere’s autonomous 9RX Tractor. Farmers can oversee it using an app. While each of these industries experiences their own set of challenges, a commonality across all is skilled labor availability. In construction, about 80% percent of contractors struggle to find skilled labor. And in commercial landscaping, 86% of landscaping business owners can’t find labor to fill open positions, he said. “They have to figure out how to do

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2025 playbook for enterprise AI success, from agents to evals

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More 2025 is poised to be a pivotal year for enterprise AI. The past year has seen rapid innovation, and this year will see the same. This has made it more critical than ever to revisit your AI strategy to stay competitive and create value for your customers. From scaling AI agents to optimizing costs, here are the five critical areas enterprises should prioritize for their AI strategy this year. 1. Agents: the next generation of automation AI agents are no longer theoretical. In 2025, they’re indispensable tools for enterprises looking to streamline operations and enhance customer interactions. Unlike traditional software, agents powered by large language models (LLMs) can make nuanced decisions, navigate complex multi-step tasks, and integrate seamlessly with tools and APIs. At the start of 2024, agents were not ready for prime time, making frustrating mistakes like hallucinating URLs. They started getting better as frontier large language models themselves improved. “Let me put it this way,” said Sam Witteveen, cofounder of Red Dragon, a company that develops agents for companies, and that recently reviewed the 48 agents it built last year. “Interestingly, the ones that we built at the start of the year, a lot of those worked way better at the end of the year just because the models got better.” Witteveen shared this in the video podcast we filmed to discuss these five big trends in detail. Models are getting better and hallucinating less, and they’re also being trained to do agentic tasks. Another feature that the model providers are researching is a way to use the LLM as a judge, and as models get cheaper (something we’ll cover below), companies can use three or more models to

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OpenAI’s red teaming innovations define new essentials for security leaders in the AI era

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More OpenAI has taken a more aggressive approach to red teaming than its AI competitors, demonstrating its security teams’ advanced capabilities in two areas: multi-step reinforcement and external red teaming. OpenAI recently released two papers that set a new competitive standard for improving the quality, reliability and safety of AI models in these two techniques and more. The first paper, “OpenAI’s Approach to External Red Teaming for AI Models and Systems,” reports that specialized teams outside the company have proven effective in uncovering vulnerabilities that might otherwise have made it into a released model because in-house testing techniques may have missed them. In the second paper, “Diverse and Effective Red Teaming with Auto-Generated Rewards and Multi-Step Reinforcement Learning,” OpenAI introduces an automated framework that relies on iterative reinforcement learning to generate a broad spectrum of novel, wide-ranging attacks. Going all-in on red teaming pays practical, competitive dividends It’s encouraging to see competitive intensity in red teaming growing among AI companies. When Anthropic released its AI red team guidelines in June of last year, it joined AI providers including Google, Microsoft, Nvidia, OpenAI, and even the U.S.’s National Institute of Standards and Technology (NIST), which all had released red teaming frameworks. Investing heavily in red teaming yields tangible benefits for security leaders in any organization. OpenAI’s paper on external red teaming provides a detailed analysis of how the company strives to create specialized external teams that include cybersecurity and subject matter experts. The goal is to see if knowledgeable external teams can defeat models’ security perimeters and find gaps in their security, biases and controls that prompt-based testing couldn’t find. What makes OpenAI’s recent papers noteworthy is how well they define using human-in-the-middle

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